Replay
  • UndeadUgly
    1. Lich, level 5
    2. Death Knight, level 5
    3. Crypt Lord, level 4
  • HumanFortitude
    1. Archmage, level 6
    2. Mountain King, level 4
    3. Paladin, level 4
vs
Game length
00:30:56
Patch
2.00
Downloads
55
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 21, 2026 by kover2177
Game breakdown

Ugly (ehMuch#1965)

289 APM

Heroes

  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 2
  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • Crypt LordLevel 4
    1. Impale level 2
    2. Spiked Carapace level 2

Units

  • Acolyte20
  • Crypt Fiend17
  • Ghoul15
  • Abomination9
  • Obsidian Statue5

Buildings

  • Ziggurat7
  • Haunted Gold Mine5
  • Crypt3
  • Altar of Darkness2
  • Tomb of Relics2
  • Nerubian Tower2
  • Slaughterhouse2
  • Halls of the Dead1
  • Necropolis1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Burrow
  • Creature AttackLevel 3
  • Disease Cloud
  • Unholy ArmorLevel 3
  • Web
  • Cannibalize
  • Ghoul Frenzy

Items

  • Rod of Necromancy6
  • Potion of Lesser Invulnerability3
  • Scroll of Town Portal3
  • Sacrificial Skull1
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Healing1
  • Scroll of Healing1
  • Orb of Corruption1
  • Potion of Mana1

Control groups

Group 1234
Set 256 11 5 47
Used 1785 554 936 70
Actions by type
Right clicks
2814
Selections
1471
Control group selections
3345
Control groups set
319
Build and train orders
448
Abilities
132
Basic commands
88
Item uses
20
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Fortitude (noname#114787)

191 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
    3. Mass Teleport level 1
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2
  • PaladinLevel 4
    1. Holy Light level 2
    2. Divine Shield level 2

Units

  • Peasant19
  • Footman14
  • Knight12
  • Flying Machine3
  • Gryphon Rider3
  • Forest Troll Shadow Priest2
  • Forest Troll Berserker1
  • Goblin Shredder1
  • Siege Engine1

Buildings

  • Farm10
  • Scout Tower9
  • Cannon Tower3
  • Barracks2
  • Arcane Tower2
  • Town Hall2
  • Arcane Vault2
  • Workshop2
  • Altar of Kings1
  • Keep1
  • Lumber Mill1
  • Castle1
  • Blacksmith1
  • Guard Tower1
  • Gryphon Aviary1

Upgrades

  • Lumber Harvesting
  • Gunpowder
  • SwordsLevel 3
  • PlatingLevel 2
  • Flak Cannons
  • Animal War Training
  • Storm Hammers

Items

  • Scroll of Regeneration7
  • Lesser Clarity Potion6
  • Scroll of Healing5
  • Circlet of Nobility3
  • Staff of Sanctuary3
  • Boots of Speed1
  • Scroll of Town Portal1
  • Orb of Slow1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 103 96 55 14
Used 308 334 188 76
Actions by type
Right clicks
2056
Selections
1793
Control group selections
906
Control groups set
268
Build and train orders
277
Abilities
109
Basic commands
222
Item uses
21
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Timeline

UndeadData incomplete
20,350

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,088 7:44 10,175 15:28 15,263 23:12 20,350 30:56
Army8,615
Economy2,850
Production1,240
Technology1,220
Support6,425

Partial spend: actions with unknown prices are excluded.

Human
19,210

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,088 7:44 10,175 15:28 15,263 23:12 20,350 30:56
Army7,175
Economy2,195
Production920
Technology1,710
Support7,210
30:56 / 30:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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