Replay
  • OrcS.o.K.o.L
    1. Blademaster, level 3
    2. Shadow Hunter, level 3
  • OrcD3r schosch
    1. Blademaster, level 4
    2. Shadow Hunter, level 3
vs
Game length
00:12:48
Patch
2.00
Downloads
28
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 19, 2026 by kover2177
Game breakdown

S.o.K.o.L (SoKoL#2317)

167 APM

Heroes

  • BlademasterLevel 3
    1. Wind Walk level 2
    2. Critical Strike level 1
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2

Units

  • Peon7
  • Grunt4
  • Raider2
  • Spirit Walker2
  • Kodo Beast1

Buildings

  • Orc Burrow4
  • Altar of Storms1
  • Voodoo Lounge1
  • Barracks1
  • Stronghold1
  • Beastiary1
  • Tauren Totem1
  • War Mill1

Upgrades

  • Berserker Strength
  • Ensnare
  • Spirit Walker Training

Items

  • Healing Salve3
  • Lesser Clarity Potion2
  • Scroll of Speed2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Boots of Speed1
  • Claws of Attack +61
  • Ring of Protection +31
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 123456
Set 18 4 1 2 1 1
Used 106 46 61 187 155 23
Actions by type
Right clicks
771
Selections
346
Control group selections
578
Control groups set
27
Build and train orders
67
Abilities
46
Basic commands
115
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
0

D3r schosch (schoschile#2595)

206 APM

Heroes

  • BlademasterLevel 4
    1. Wind Walk level 2
    2. Critical Strike level 2
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2

Units

  • Peon7
  • Grunt5
  • Spirit Walker2
  • Tauren2
  • Raider1

Buildings

  • Orc Burrow5
  • Altar of Storms2
  • Tauren Totem2
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • War Mill1
  • Beastiary1
  • Fortress1

Upgrades

  • Ensnare
  • Spirit Walker TrainingLevel 2
  • Pulverize

Items

  • Healing Salve4
  • Slippers of Agility +31
  • Scroll of Speed1
  • Scroll of Healing1
  • Orb of Lightning1

Control groups

Group 123
Set 108 30 16
Used 243 209 128
Actions by type
Right clicks
1111
Selections
394
Control group selections
580
Control groups set
154
Build and train orders
89
Abilities
34
Basic commands
66
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Orc
6,240

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,639 3:12 3,278 6:24 4,916 9:36 6,555 12:48
Army1,805
Economy525
Production640
Technology415
Support2,855
OrcData incomplete
6,555

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,639 3:12 3,278 6:24 4,916 9:36 6,555 12:48
Army2,130
Economy525
Production955
Technology790
Support2,155

Partial spend: actions with unknown prices are excluded.

12:48 / 12:48
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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