Replay
  • OrcEna1337
    1. Far Seer, level 3
    2. Naga Sea Witch, level 3
    3. Firelord, level 3
  • Night ElfWeakEnd
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 4
vs
Game length
00:20:30
Patch
2.00
Downloads
34
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 19, 2026 by kover2177
Game breakdown

Ena1337 (ANALysis#21996)

195 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 2
    2. Forked Lightning level 1
  • FirelordLevel 3
    1. Soul Burn level 2
    2. Incinerate level 1

Units

  • Peon16
  • Tauren6
  • Demolisher6
  • Wind Rider4
  • Grunt3
  • Troll Headhunter/Berserker2
  • Kodo Beast2
  • Spirit Walker1

Buildings

  • Orc Burrow6
  • War Mill2
  • Tauren Totem2
  • Beastiary2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1

Upgrades

  • Berserker Strength
  • PillageLevel 2
  • Reinforced Defenses
  • Pulverize
  • Burning Oil
  • Spirit Walker TrainingLevel 2
  • Melee Weapons
  • Envenomed Spears

Items

  • Lesser Clarity Potion5
  • Scroll of Speed4
  • Healing Salve3
  • Potion of Healing2
  • Scroll of Healing2
  • Tiny Great Hall1
  • Orb of Lightning1

Control groups

Group 12345
Set 91 7 15 10 3
Used 546 63 5 258 305
Actions by type
Right clicks
1343
Selections
609
Control group selections
1177
Control groups set
126
Build and train orders
136
Abilities
44
Basic commands
351
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
2

WeakEnd (WeakEnd#2924)

228 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 2
    2. Evasion level 3
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp33
  • Dryad11
  • Archer5
  • Druid of the Claw3
  • Chimaera3
  • Goblin Shredder1

Buildings

  • Moon Well12
  • Ancient of Wonders3
  • Ancient of Lore3
  • Chimaera Roost2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Eternity1

Upgrades

  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Ultravision
  • Nature's Blessing
  • Corrosive Breath
  • Reinforced Hides

Items

  • Scroll of Healing3
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Staff of Preservation1
  • Potion of Healing1
  • Orb of Venom1

Control groups

Group 123456
Set 2 14 26 6 6 5
Used 474 160 461 161 113 87
Actions by type
Right clicks
2034
Selections
589
Control group selections
1456
Control groups set
59
Build and train orders
115
Abilities
101
Basic commands
65
Item uses
5
Subgroup switches
0
Units removed from queue
3
Escape presses
1

Timeline

OrcData incomplete
12,975

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,428 5:07 6,855 10:15 10,283 15:22 13,710 20:30
Army5,635
Economy1,200
Production920
Technology1,090
Support4,130

Partial spend: actions with unknown prices are excluded.

Nightelf
13,710

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,428 5:07 6,855 10:15 10,283 15:22 13,710 20:30
Army4,375
Economy2,320
Production1,075
Technology1,025
Support4,915
20:30 / 20:30
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays