Replay
  • OrcS.o.K.o.L
    1. Blademaster, level 5
    2. Shadow Hunter, level 4
  • UndeadEightyfour
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 2
vs
Game length
00:27:27
Patch
2.00
Downloads
38
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 19, 2026 by kover2177
Game breakdown

S.o.K.o.L (SoKoL#2317)

173 APM

Heroes

  • BlademasterLevel 5
    1. Wind Walk level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 4
    1. Hex level 2
    2. Healing Wave level 2

Units

  • Peon19
  • Raider10
  • Grunt4
  • Spirit Walker4
  • Demolisher2
  • Tauren2
  • Kodo Beast1
  • Troll Headhunter/Berserker1

Buildings

  • Watch Tower11
  • Orc Burrow5
  • Voodoo Lounge3
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Tauren Totem1
  • Beastiary1
  • War Mill1
  • Great Hall1
  • Fortress1

Upgrades

  • Berserker Strength
  • Spirit Walker TrainingLevel 2
  • Ensnare
  • Pillage
  • Reinforced Defenses
  • War Drums Damage Increase

Items

  • Healing Salve12
  • Lesser Clarity Potion10
  • Scroll of Speed4
  • Potion of Lesser Invulnerability4
  • Potion of Healing4
  • Potion of Mana2
  • Circlet of Nobility1
  • Boots of Speed1
  • Orb of Lightning1
  • Scroll of Healing1
  • Periapt of Vitality1
  • Tiny Great Hall1

Control groups

Group 123456
Set 31 18 1 2 1 1
Used 263 162 172 295 167 80
Actions by type
Right clicks
1733
Selections
985
Control group selections
1139
Control groups set
54
Build and train orders
206
Abilities
153
Basic commands
264
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Eightyfour (Eightyfour#21528)

216 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Frost Armor level 1

Units

  • Acolyte17
  • Ghoul9
  • Obsidian Statue8
  • Crypt Fiend5
  • Meatwagon4
  • Banshee2
  • Goblin Zeppelin1

Buildings

  • Ziggurat6
  • Haunted Gold Mine4
  • Altar of Darkness3
  • Nerubian Tower3
  • Necropolis3
  • Slaughterhouse2
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Spirit Tower1
  • Temple of the Damned1

Upgrades

  • Burrow
  • Destroyer Form
  • Disease Cloud
  • Creature Attack
  • Web

Items

  • Potion of Mana4
  • Scroll of Town Portal3
  • Potion of Healing3
  • Dust of Appearance2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1

Control groups

Group 1234
Set 95 6 5 1
Used 997 437 597 178
Actions by type
Right clicks
2289
Selections
674
Control group selections
2209
Control groups set
107
Build and train orders
189
Abilities
65
Basic commands
137
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

OrcData incomplete
16,295

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,074 6:51 8,148 13:43 12,221 20:35 16,295 27:27
Army4,770
Economy1,810
Production640
Technology990
Support8,085

Partial spend: actions with unknown prices are excluded.

Undead
14,985

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,074 6:51 8,148 13:43 12,221 20:35 16,295 27:27
Army5,225
Economy2,850
Production1,175
Technology1,440
Support4,295
27:27 / 27:27
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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