Replay
  • OrcS.o.K.o.L
    1. Blademaster, level 5
    2. Shadow Hunter, level 5
    3. Tauren Chieftain, level 1
  • UndeadEightyfour
    1. Death Knight, level 5
    2. Lich, level 4
    3. Dark Ranger, level 3
vs
Game length
00:26:49
Patch
2.00
Downloads
36
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 19, 2026 by kover2177
Game breakdown

S.o.K.o.L (SoKoL#2317)

188 APM

Heroes

  • BlademasterLevel 5
    1. Wind Walk level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 5
    1. Hex level 2
    2. Healing Wave level 3
  • Tauren ChieftainLevel 1
    1. War Stomp level 1

Units

  • Raider13
  • Peon9
  • Grunt7
  • Kodo Beast4
  • Wind Rider3
  • Spirit Walker2

Buildings

  • Orc Burrow6
  • Voodoo Lounge2
  • Beastiary2
  • Great Hall2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Fortress1
  • War Mill1
  • Tauren Totem1

Upgrades

  • Berserker Strength
  • Ensnare
  • War Drums Damage Increase
  • Reinforced Defenses
  • Spirit Walker Training

Items

  • Lesser Clarity Potion11
  • Healing Salve8
  • Scroll of Speed6
  • Potion of Lesser Invulnerability3
  • Potion of Healing3
  • Potion of Mana2
  • Ring of Protection +31
  • Boots of Speed1
  • Circlet of Nobility1
  • Scroll of Healing1
  • Orb of Lightning1
  • Tiny Great Hall1

Control groups

Group 123456
Set 63 8 1 2 1 1
Used 350 145 183 236 197 2
Actions by type
Right clicks
2059
Selections
1016
Control group selections
1113
Control groups set
76
Build and train orders
169
Abilities
138
Basic commands
246
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Eightyfour (Eightyfour#21528)

229 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 1
    2. Frost Armor level 2
    3. Dark Ritual level 1
  • Dark RangerLevel 3
    1. Silence level 2
    2. Black Arrow level 1

Units

  • Obsidian Statue11
  • Ghoul10
  • Crypt Fiend9
  • Banshee7
  • Acolyte4

Buildings

  • Ziggurat6
  • Altar of Darkness2
  • Sacrificial Pit2
  • Temple of the Damned2
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Haunted Gold Mine1

Upgrades

  • Destroyer Form
  • Web
  • Ghoul Frenzy
  • Burrow
  • Banshee TrainingLevel 2

Items

  • Rod of Necromancy2
  • Dust of Appearance2
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Wand of Negation1
  • Orb of Corruption1
  • Potion of Healing1

Control groups

Group 12345
Set 70 15 5 1 3
Used 911 588 728 237 8
Actions by type
Right clicks
2176
Selections
742
Control group selections
2472
Control groups set
94
Build and train orders
146
Abilities
86
Basic commands
161
Item uses
18
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

OrcData incomplete
15,255

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,814 6:42 7,628 13:24 11,441 20:06 15,255 26:49
Army5,945
Economy1,445
Production785
Technology915
Support6,165

Partial spend: actions with unknown prices are excluded.

Undead
12,720

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,814 6:42 7,628 13:24 11,441 20:06 15,255 26:49
Army6,420
Economy525
Production1,160
Technology1,095
Support3,520
26:49 / 26:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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