Replay
  • UndeadDecept
    1. Crypt Lord, level 5
    2. Death Knight, level 4
    3. Lich, level 4
  • HumanArek
    1. Archmage, level 4
    2. Mountain King, level 3
    3. Paladin, level 3
vs
Game length
00:24:26
Patch
2.00
Downloads
29
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 19, 2026 by kover2177
Game breakdown

Decept (Decept#2676)

293 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 3
    2. Impale level 2
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 2

Units

  • Ghoul11
  • Crypt Fiend10
  • Acolyte9
  • Banshee8
  • Obsidian Statue4
  • Abomination3

Buildings

  • Ziggurat8
  • Tomb of Relics3
  • Haunted Gold Mine3
  • Nerubian Tower3
  • Crypt2
  • Altar of Darkness2
  • Slaughterhouse2
  • Temple of the Damned2
  • Necropolis1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Spirit Tower1

Upgrades

  • Creature AttackLevel 2
  • Web
  • Burrow
  • Unholy StrengthLevel 2
  • Ghoul Frenzy
  • Destroyer Form
  • Unholy Armor
  • Disease Cloud
  • Banshee Training
  • Creature CarapaceLevel 2
  • Backpack

Items

  • Scroll of Town Portal3
  • Potion of Healing2
  • Potion of Mana2
  • Scroll of Healing2
  • Potion of Lesser Invulnerability2
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Boots of Speed1
  • Orb of Corruption1
  • Scroll of Protection1

Control groups

Group 123456
Set 52 32 6 1 3 13
Used 1286 761 89 272 209 186
Actions by type
Right clicks
2475
Selections
1073
Control group selections
2803
Control groups set
107
Build and train orders
152
Abilities
84
Basic commands
141
Item uses
12
Subgroup switches
0
Units removed from queue
1
Escape presses
6

Arek (arek#2306)

153 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Peasant26
  • Footman12
  • Gryphon Rider7
  • Flying Machine5
  • Knight3

Buildings

  • Scout Tower14
  • Farm12
  • Guard Tower6
  • Arcane Tower3
  • Town Hall3
  • Barracks2
  • Workshop2
  • Gryphon Aviary2
  • Altar of Kings1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Arcane Vault1

Upgrades

  • Lumber HarvestingLevel 2
  • SwordsLevel 4
  • GunpowderLevel 3
  • Flak Cannons
  • Storm Hammers
  • ArmorLevel 2
  • Animal War Training
  • PlatingLevel 2

Items

  • Staff of Sanctuary2
  • Potion of Healing2
  • Scroll of Regeneration2
  • Scroll of Town Portal2
  • Orb of Slow1
  • Potion of Mana1
  • Scroll of Healing1

Control groups

Group 1234
Set 110 7 22 2
Used 435 119 155 188
Group 5790
Set 6 3 1 6
Used 158 35 18 29
Actions by type
Right clicks
1486
Selections
470
Control group selections
1137
Control groups set
157
Build and train orders
184
Abilities
43
Basic commands
15
Item uses
7
Subgroup switches
0
Units removed from queue
5
Escape presses
6

Timeline

Undead
17,150

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,288 6:06 8,575 12:13 12,863 18:19 17,150 24:26
Army6,230
Economy1,575
Production1,350
Technology1,590
Support6,405
HumanData incomplete
16,520

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,288 6:06 8,575 12:13 12,863 18:19 17,150 24:26
Army4,815
Economy3,105
Production1,060
Technology1,620
Support5,920

Partial spend: actions with unknown prices are excluded.

24:26 / 24:26
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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