Replay
  • HumanArek
    1. Archmage, level 3
    2. Mountain King, level 1
vs
Game length
00:12:25
Patch
2.00
Downloads
34
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 19, 2026 by kover2177
Game breakdown

Bladestorm (Polish player) (Bladestorm#21464)

158 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • Shadow HunterLevel 2
    1. Hex level 1
    2. Healing Wave level 1
  • BlademasterLevel 1
    1. Mirror Image level 1

Units

  • Peon16
  • Troll Headhunter/Berserker7
  • Tauren5
  • Troll Headhunter/Berserker3

Buildings

  • Orc Burrow4
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1
  • Tauren Totem1

Upgrades

  • Ranged Weapons
  • Troll Regeneration
  • Pulverize
  • Berserker Upgrade
  • Armor

Items

  • Healing Salve2
  • Lesser Clarity Potion2
  • Scroll of Speed1

Control groups

Group 13456
Set 67 1 3 2 3
Used 203 0 61 92 81
Actions by type
Right clicks
774
Selections
343
Control group selections
437
Control groups set
76
Build and train orders
115
Abilities
16
Basic commands
45
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Arek (arek#2306)

151 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant12
  • Rifleman11
  • Priest6
  • Footman4
  • Sorceress1

Buildings

  • Farm6
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Lumber Mill1

Upgrades

  • Priest Training
  • Long Rifles

Control groups

Group 1234
Set 61 13 6 1
Used 165 38 13 104
Group 5690
Set 4 1 1 1
Used 76 13 11 20
Actions by type
Right clicks
750
Selections
290
Control group selections
440
Control groups set
88
Build and train orders
107
Abilities
28
Basic commands
12
Item uses
0
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

Orc
6,995

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,749 3:06 3,498 6:12 5,246 9:18 6,995 12:25
Army2,750
Economy1,200
Production495
Technology915
Support1,635
Human
6,515

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,749 3:06 3,498 6:12 5,246 9:18 6,995 12:25
Army3,760
Economy900
Production490
Technology465
Support900
12:25 / 12:25
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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