Replay
  • HumanMaras
    1. Archmage, level 3
    2. Mountain King, level 3
vs
Game length
00:13:20
Patch
2.00
Downloads
28
Echo Isles 2.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 19, 2026 by kover2177
Game breakdown

Bladestorm (Polish player) (Bladestorm#21464)

157 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Shadow HunterLevel 3
    1. Hex level 1
    2. Healing Wave level 2
  • BlademasterLevel 1
    1. Mirror Image level 1

Units

  • Troll Headhunter/Berserker16
  • Peon7
  • Tauren3
  • Troll Headhunter/Berserker2

Buildings

  • Orc Burrow4
  • Stronghold2
  • Fortress2
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Voodoo Lounge1
  • Tauren Totem1

Upgrades

  • Ranged Weapons
  • Troll Regeneration
  • Berserker Upgrade
  • Pulverize

Items

  • Lesser Clarity Potion4
  • Healing Salve3
  • Scroll of Healing2
  • Scroll of Speed1
  • Potion of Mana1
  • Orb of Lightning1

Control groups

Group 123456
Set 74 3 3 2 2 2
Used 189 5 10 67 58 84
Actions by type
Right clicks
741
Selections
445
Control group selections
413
Control groups set
86
Build and train orders
153
Abilities
25
Basic commands
74
Item uses
5
Subgroup switches
0
Units removed from queue
1
Escape presses
0

Maras (MaraS#21349)

240 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Thunder Clap level 2

Units

  • Peasant9
  • Footman9
  • Rifleman9
  • Priest3
  • Sorceress2

Buildings

  • Farm7
  • Altar of Kings2
  • Scout Tower2
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Arcane Vault1
  • Lumber Mill1

Upgrades

  • Priest Training
  • GunpowderLevel 2
  • Long Rifles
  • Sorceress Training
  • Lumber Harvesting
  • Armor

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1
  • Potion of Healing1
  • Potion of Mana1
  • Scroll of Healing1

Control groups

Group 123456
Set 22 5 1 1 6 1
Used 445 276 367 3 7 0
Actions by type
Right clicks
911
Selections
534
Control group selections
1098
Control groups set
36
Build and train orders
126
Abilities
10
Basic commands
246
Item uses
1
Subgroup switches
0
Units removed from queue
4
Escape presses
0

Timeline

OrcData incomplete
8,220

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,079 3:20 4,158 6:40 6,236 10:00 8,315 13:20
Army3,270
Economy525
Production495
Technology1,555
Support2,375

Partial spend: actions with unknown prices are excluded.

Human
8,315

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,079 3:20 4,158 6:40 6,236 10:00 8,315 13:20
Army3,775
Economy675
Production670
Technology465
Support2,730
13:20 / 13:20
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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