Replay
  • UndeadGraVe
    1. Crypt Lord, level 2
    2. Death Knight, level 1
  • HumanArek
    1. Archmage, level 4
    2. Mountain King, level 1
vs
Game length
00:09:18
Patch
2.00
Downloads
25
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 19, 2026 by kover2177
Game breakdown

GraVe (GraVe#2254)

252 APM

Heroes

  • Crypt LordLevel 2
    1. Impale level 1
    2. Carrion Beetles level 1
  • Death KnightLevel 1
    1. Death Coil level 1

Units

  • Ghoul17
  • Acolyte11
  • Crypt Fiend1
  • Obsidian Statue1

Buildings

  • Crypt4
  • Ziggurat4
  • Altar of Darkness2
  • Tomb of Relics2
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Spirit Tower1

Items

  • Rod of Necromancy2
  • Sacrificial Skull1

Control groups

Group 123456
Set 2 1 2 234 2 2
Used 146 315 224 120 2 3
Actions by type
Right clicks
591
Selections
294
Control group selections
810
Control groups set
243
Build and train orders
63
Abilities
12
Basic commands
72
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Arek (arek#2306)

145 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant12
  • Footman7
  • Rifleman3
  • Priest2

Buildings

  • Farm6
  • Scout Tower4
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Tower1
  • Blacksmith1
  • Arcane Vault1
  • Lumber Mill1
  • Arcane Sanctum1

Upgrades

  • Long Rifles

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Boots of Speed1

Control groups

Group 1234
Set 41 5 5 1
Used 114 10 14 111
Group 5690
Set 3 1 2 1
Used 97 3 2 13
Actions by type
Right clicks
487
Selections
187
Control group selections
364
Control groups set
59
Build and train orders
83
Abilities
5
Basic commands
9
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
7,120

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,780 2:19 3,560 4:39 5,340 6:58 7,120 9:18
Army2,455
Economy1,050
Production1,300
Technology890
Support1,425
Human
5,095

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,780 2:19 3,560 4:39 5,340 6:58 7,120 9:18
Army1,830
Economy900
Production490
Technology465
Support1,410
9:18 / 9:18
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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