Replay
  • UndeadKKpolo
    1. Crypt Lord, level 5
    2. Death Knight, level 3
    3. Lich, level 3
  • HumanDawidekqqq
    1. Archmage, level 4
    2. Mountain King, level 2
    3. Paladin, level 1
vs
Game length
00:16:07
Patch
2.00
Downloads
33
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 19, 2026 by kover2177
Game breakdown

KKpolo (POLISHHAPPY#2720)

235 APM

Heroes

  • Crypt LordLevel 5
    1. Carrion Beetles level 2
    2. Impale level 3
  • Death KnightLevel 3
    1. Death Coil level 1
    2. Unholy Aura level 2
  • LichLevel 3
    1. Frost Nova level 1
    2. Dark Ritual level 2

Units

  • Acolyte12
  • Ghoul8
  • Gargoyle3
  • Obsidian Statue3
  • Abomination3
  • Forest Troll Berserker1
  • Goblin Shredder1

Buildings

  • Ziggurat6
  • Crypt2
  • Tomb of Relics2
  • Haunted Gold Mine2
  • Halls of the Dead2
  • Slaughterhouse2
  • Altar of Darkness1
  • Nerubian Tower1
  • Graveyard1
  • Necropolis1
  • Spirit Tower1
  • Black Citadel1
  • Boneyard1

Upgrades

  • Creature AttackLevel 2
  • Creature CarapaceLevel 2
  • Ghoul Frenzy
  • Destroyer FormLevel 2
  • Unholy Armor

Items

  • Rod of Necromancy2
  • Potion of Mana2
  • Scroll of Town Portal2
  • Sacrificial Skull1
  • Boots of Speed1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1

Control groups

Group 12456
Set 449 36 11 3 1
Used 528 222 161 87 66
Actions by type
Right clicks
1289
Selections
336
Control group selections
1064
Control groups set
500
Build and train orders
116
Abilities
43
Basic commands
199
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Dawidekqqq (dawidekqqq#21300)

120 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1
  • PaladinLevel 1
    1. Holy Light level 1

Units

  • Peasant13
  • Flying Machine6
  • Footman5
  • Rifleman5
  • Priest3
  • Knight2
  • Goblin Shredder1

Buildings

  • Farm10
  • Scout Tower5
  • Guard Tower5
  • Barracks2
  • Arcane Tower2
  • Arcane Vault2
  • Altar of Kings1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Arcane Sanctum1
  • Gryphon Aviary1
  • Workshop1

Upgrades

  • Masonry
  • Lumber Harvesting
  • Swords
  • Priest Training
  • Gunpowder
  • Flak Cannons
  • Long Rifles

Items

  • Scroll of Regeneration6
  • Potion of Healing5
  • Ivory Tower5
  • Lesser Clarity Potion3
  • Scroll of Town Portal3
  • Orb of Slow2
  • Potion of Mana1

Control groups

Group 1234678
Set 8 1 3 4 4 1 1
Used 55 69 127 15 10 2 3
Actions by type
Right clicks
902
Selections
357
Control group selections
281
Control groups set
22
Build and train orders
150
Abilities
31
Basic commands
39
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

UndeadData incomplete
11,920

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,174 4:01 6,348 8:03 9,521 12:05 12,695 16:07
Army3,425
Economy1,575
Production1,010
Technology1,385
Support4,525

Partial spend: actions with unknown prices are excluded.

Human
12,695

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,174 4:01 6,348 8:03 9,521 12:05 12,695 16:07
Army3,570
Economy1,360
Production930
Technology1,305
Support5,530
16:07 / 16:07
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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