Replay
  • OrcS.o.K.o.L
    1. Blademaster, level 6
    2. Shadow Hunter, level 5
  • Night ElfPhoeNix
    1. Keeper of the Grove, level 3
    2. Pit Lord, level 5
vs
Game length
00:24:10
Patch
2.00
Downloads
30
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 18, 2026 by Stowka
Game breakdown

S.o.K.o.L (SoKoL#2317)

184 APM

Heroes

  • BlademasterLevel 6
    1. Wind Walk level 2
    2. Critical Strike level 3
    3. Bladestorm level 1
  • Shadow HunterLevel 5
    1. Hex level 2
    2. Healing Wave level 3

Units

  • Raider15
  • Peon13
  • Grunt4
  • Spirit Walker4
  • Wind Rider4

Buildings

  • Orc Burrow7
  • Beastiary2
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1
  • Tauren Totem1
  • Great Hall1
  • Fortress1
  • War Mill1

Upgrades

  • Ensnare
  • Spirit Walker TrainingLevel 2
  • Berserker Strength
  • Pillage
  • War Drums Damage IncreaseLevel 2
  • Envenomed Spears

Items

  • Healing Salve6
  • Lesser Clarity Potion5
  • Scroll of Speed3
  • Potion of Lesser Invulnerability3
  • Scroll of Healing3
  • Circlet of Nobility1
  • Dust of Appearance1
  • Boots of Speed1
  • Scroll of Town Portal1
  • Potion of Mana1
  • Orb of Lightning1
  • Tiny Great Hall1

Control groups

Group 123456
Set 37 8 1 3 1 1
Used 295 134 172 249 194 50
Actions by type
Right clicks
1526
Selections
950
Control group selections
1094
Control groups set
51
Build and train orders
138
Abilities
174
Basic commands
310
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
3

PhoeNix (DorraNi#2523)

392 APM

Heroes

  • Keeper of the GroveLevel 3
    1. Force of Nature level 1
    2. Entangling Roots level 2
  • Pit LordLevel 5
    1. Cleaving Attack level 3
    2. Howl of Terror level 2

Units

  • Wisp44
  • Dryad20
  • Archer9
  • Druid of the Claw6
  • Goblin Sapper3

Buildings

  • Moon Well5
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Life1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient Protector1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Abolish Magic
  • Strength of the WildLevel 2
  • Druid of the Claw TrainingLevel 4
  • Nature's Blessing

Items

  • Potion of Healing5
  • Lesser Clarity Potion4
  • Scroll of Healing3
  • Scroll of Town Portal2
  • Moonstone2
  • Staff of Preservation2
  • Dust of Appearance1
  • Orb of Venom1

Control groups

Group 12345
Set 241 1 9 1 1
Used 2243 5 1765 444 36
Actions by type
Right clicks
2691
Selections
1228
Control group selections
4493
Control groups set
253
Build and train orders
222
Abilities
86
Basic commands
107
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

OrcData incomplete
14,115

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,999 6:02 7,998 12:05 11,996 18:07 15,995 24:10
Army5,340
Economy1,360
Production785
Technology1,015
Support5,615

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
15,995

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,999 6:02 7,998 12:05 11,996 18:07 15,995 24:10
Army6,245
Economy2,980
Production790
Technology850
Support5,130

Partial spend: actions with unknown prices are excluded.

24:10 / 24:10
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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