Replay
  • Night ElfWeakEnd
    1. Keeper of the Grove, level 5
    2. Pit Lord, level 5
  • Night ElfPhoeNix
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 3
vs
Game length
00:30:21
Patch
2.00
Downloads
32
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 18, 2026 by Stowka
Game breakdown

WeakEnd (WeakEnd#2924)

232 APM

Heroes

  • Keeper of the GroveLevel 5
    1. Force of Nature level 3
    2. Entangling Roots level 2
  • Pit LordLevel 5
    1. Cleaving Attack level 3
    2. Howl of Terror level 2

Units

  • Wisp26
  • Dryad18
  • Druid of the Claw8
  • Archer6
  • Hippogryph6

Buildings

  • Moon Well10
  • Ancient of Lore3
  • Ancient of Wonders2
  • Tree of Life2
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Reinforced HidesLevel 3
  • Strength of the WildLevel 2
  • Mark of the Claw
  • Nature's Blessing
  • Well Spring

Items

  • Scroll of Town Portal5
  • Scroll of Healing3
  • Orb of Venom2
  • Dust of Appearance1
  • Staff of Preservation1
  • Lesser Clarity Potion1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 1 29 24 2 2 3
Used 844 636 769 185 139 90
Actions by type
Right clicks
2878
Selections
752
Control group selections
2663
Control groups set
61
Build and train orders
169
Abilities
73
Basic commands
151
Item uses
12
Subgroup switches
0
Units removed from queue
3
Escape presses
1

PhoeNix (DorraNi#2523)

403 APM

Heroes

  • Demon HunterLevel 5
    1. Mana Burn level 3
    2. Evasion level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp27
  • Dryad12
  • Druid of the Claw9
  • Goblin Zeppelin5
  • Archer4
  • Chimaera4
  • Ice Troll Berserker1
  • Ogre Mauler1
  • Hippogryph1

Buildings

  • Moon Well12
  • Ancient of Lore3
  • Tree of Life2
  • Tree of Eternity2
  • Chimaera Roost2
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Ancient Protector1

Upgrades

  • Abolish Magic
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 2
  • Druid of the Claw TrainingLevel 2
  • Mark of the Claw
  • Corrosive Breath

Items

  • Scroll of Town Portal4
  • Scroll of Healing3
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Dust of Appearance1
  • Potion of Healing1
  • Staff of Preservation1

Control groups

Group 12345
Set 193 15 3 5 1
Used 3101 1163 1244 602 20
Actions by type
Right clicks
3502
Selections
1477
Control group selections
6130
Control groups set
217
Build and train orders
167
Abilities
172
Basic commands
121
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Nightelf
17,460

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,758 7:35 9,515 15:10 14,273 22:45 19,030 30:21
Army6,390
Economy2,240
Production1,095
Technology1,000
Support6,735
Nightelf
19,030

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,758 7:35 9,515 15:10 14,273 22:45 19,030 30:21 U
Army7,780
Economy2,300
Production1,375
Technology1,180
Support6,395
30:21 / 30:21
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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