Replay
  • Night ElfPhoeNix
    1. Priestess of the Moon, level 5
    2. Dark Ranger, level 4
  • Night ElfWeakEnd
    1. Keeper of the Grove, level 6
    2. Pit Lord, level 5
vs
Game length
00:27:34
Patch
2.00
Downloads
36
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 18, 2026 by Stowka
Game breakdown

PhoeNix (DorraNi#2523)

384 APM

Heroes

  • Priestess of the MoonLevel 5
    1. Searing Arrows level 2
    2. Trueshot Aura level 3
  • Dark RangerLevel 4
    1. Black Arrow level 2
    2. Life Drain level 2

Units

  • Wisp42
  • Dryad20
  • Huntress7
  • Goblin Zeppelin3
  • Goblin Sapper2
  • Archer1
  • Goblin Shredder1

Buildings

  • Ancient Protector7
  • Moon Well5
  • Tree of Life3
  • Ancient of War2
  • Ancient of Lore2
  • Tree of Eternity2
  • Chimaera Roost2
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Ages1

Upgrades

  • Upgrade Moon Glaive
  • Abolish Magic
  • Strength of the Wild
  • Nature's Blessing

Items

  • Scroll of Healing3
  • Scroll of Town Portal3
  • Potion of Lesser Invulnerability2
  • Dust of Appearance1

Control groups

Group 12345
Set 259 1 5 2 1
Used 2906 35 1912 810 17
Actions by type
Right clicks
2757
Selections
1068
Control group selections
5680
Control groups set
268
Build and train orders
156
Abilities
127
Basic commands
144
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
5

WeakEnd (WeakEnd#2924)

248 APM

Heroes

  • Keeper of the GroveLevel 6
    1. Entangling Roots level 2
    2. Force of Nature level 3
    3. Tranquility level 1
  • Pit LordLevel 5
    1. Cleaving Attack level 3
    2. Howl of Terror level 2

Units

  • Dryad24
  • Wisp21
  • Druid of the Claw8
  • Archer5

Buildings

  • Moon Well6
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Ultravision
  • Druid of the Claw TrainingLevel 3
  • Abolish Magic
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 2
  • Nature's Blessing
  • Well Spring
  • Mark of the Claw

Items

  • Scroll of Town Portal4
  • Orb of Venom2
  • Dust of Appearance1
  • Boots of Speed1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1
  • Staff of Preservation1

Control groups

Group 123456
Set 1 21 31 2 2 1
Used 787 533 748 216 167 73
Actions by type
Right clicks
2832
Selections
776
Control group selections
2524
Control groups set
58
Build and train orders
146
Abilities
92
Basic commands
155
Item uses
5
Subgroup switches
0
Units removed from queue
3
Escape presses
1

Timeline

Nightelf
16,155

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,039 6:53 8,078 13:47 12,116 20:40 16,155 27:34
Army5,920
Economy3,540
Production1,070
Technology1,280
Support4,345
NightelfData incomplete
14,530

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,039 6:53 8,078 13:47 12,116 20:40 16,155 27:34
Army6,170
Economy1,600
Production640
Technology1,000
Support5,120

Partial spend: actions with unknown prices are excluded.

27:34 / 27:34
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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