Replay
  • Night ElfWeakEnd
    1. Keeper of the Grove, level 4
    2. Pit Lord, level 3
  • Night ElfPhoeNix
    1. Demon Hunter, level 5
    2. Naga Sea Witch, level 3
    3. Priestess of the Moon, level 2
vs
Game length
00:27:24
Patch
2.00
Downloads
32
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 18, 2026 by Stowka
Game breakdown

WeakEnd (WeakEnd#2924)

250 APM

Heroes

  • Keeper of the GroveLevel 4
    1. Force of Nature level 2
    2. Entangling Roots level 2
  • Pit LordLevel 3
    1. Cleaving Attack level 2
    2. Howl of Terror level 1

Units

  • Hippogryph15
  • Wisp14
  • Dryad14
  • Druid of the Claw7
  • Archer5

Buildings

  • Moon Well9
  • Ancient of Wind4
  • Ancient of Wonders2
  • Ancient of Lore2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Ultravision
  • Reinforced Hides
  • Nature's Blessing
  • Strength of the Wild
  • Well Spring

Items

  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability1
  • Orb of Venom1
  • Staff of Preservation1

Control groups

Group 123456
Set 3 34 22 4 5 4
Used 730 617 564 200 155 99
Actions by type
Right clicks
3000
Selections
783
Control group selections
2365
Control groups set
72
Build and train orders
154
Abilities
72
Basic commands
123
Item uses
4
Subgroup switches
0
Units removed from queue
5
Escape presses
3

PhoeNix (DorraNi#2523)

441 APM

Heroes

  • Demon HunterLevel 5
    1. Evasion level 2
    2. Mana Burn level 3
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • Priestess of the MoonLevel 2
    1. Trueshot Aura level 1
    2. Scout level 1

Units

  • Wisp45
  • Archer19
  • Hippogryph13
  • Goblin Sapper2

Buildings

  • Moon Well10
  • Tree of Life4
  • Ancient of Wonders3
  • Ancient of Wind2
  • Altar of Elders1
  • Ancient of War1
  • Tree of Ages1
  • Tree of Eternity1
  • Hunter's Hall1
  • Chimaera Roost1

Upgrades

  • Improved Bows
  • Marksmanship
  • Ultravision
  • Nature's BlessingLevel 2
  • Well SpringLevel 2

Items

  • Scroll of Healing3
  • Potion of Healing3
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Boots of Speed1
  • Dust of Appearance1
  • Staff of Preservation1
  • Moonstone1
  • Orb of Venom1
  • Anti-magic Potion1

Control groups

Group 12345
Set 241 11 3 2 2
Used 3331 1105 1262 624 23
Actions by type
Right clicks
3631
Selections
1093
Control group selections
6345
Control groups set
259
Build and train orders
181
Abilities
73
Basic commands
77
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
11

Timeline

Nightelf
13,995

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,066 6:51 8,133 13:42 12,199 20:33 16,265 27:24
Army6,865
Economy1,180
Production1,240
Technology975
Support3,735
NightelfData incomplete
16,265

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,066 6:51 8,133 13:42 12,199 20:33 16,265 27:24
Army4,980
Economy4,060
Production770
Technology1,075
Support5,380

Partial spend: actions with unknown prices are excluded.

27:24 / 27:24
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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