Replay
  • UndeadEightyfour
    1. Death Knight, level 4
    2. Lich, level 4
    3. Pit Lord, level 3
  • OrcD3r schosch
    1. Blademaster, level 5
    2. Shadow Hunter, level 5
    3. Tauren Chieftain, level 3
vs
Game length
00:19:48
Patch
2.00
Downloads
42
Twisted Meadows 1.1
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 18, 2026 by kover2177
Game breakdown

Eightyfour (Eightyfour#21528)

191 APM

Heroes

  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 2
  • Pit LordLevel 3
    1. Howl of Terror level 1
    2. Cleaving Attack level 2

Units

  • Acolyte9
  • Ghoul8
  • Crypt Fiend8
  • Obsidian Statue5
  • Banshee3
  • Gargoyle1
  • Goblin Zeppelin1

Buildings

  • Ziggurat8
  • Halls of the Dead6
  • Temple of the Damned2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Necropolis1

Upgrades

  • Web
  • Destroyer Form
  • Ghoul Frenzy
  • Banshee TrainingLevel 2

Items

  • Dust of Appearance1
  • Rod of Necromancy1
  • Wand of Negation1
  • Potion of Mana1
  • Potion of Lesser Invulnerability1
  • Orb of Corruption1
  • Scroll of Town Portal1
  • Potion of Healing1

Control groups

Group 1234
Set 71 10 4 1
Used 487 256 373 177
Actions by type
Right clicks
1415
Selections
529
Control group selections
1293
Control groups set
86
Build and train orders
97
Abilities
77
Basic commands
77
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
0

D3r schosch (schoschile#2595)

160 APM

Heroes

  • BlademasterLevel 5
    1. Wind Walk level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 5
    1. Hex level 2
    2. Healing Wave level 3
  • Tauren ChieftainLevel 3
    1. War Stomp level 2
    2. Endurance Aura level 1

Units

  • Wind Rider11
  • Peon7
  • Raider2
  • Kodo Beast1

Buildings

  • Orc Burrow8
  • Altar of Storms2
  • War Mill2
  • Beastiary2
  • Voodoo Lounge1
  • Stronghold1
  • Fortress1

Upgrades

  • Ensnare
  • Envenomed Spears
  • War Drums Damage Increase
  • Reinforced Defenses
  • Spiked Barricades
  • Ranged WeaponsLevel 2

Items

  • Healing Salve3
  • Lesser Clarity Potion3
  • Scroll of Speed2
  • Circlet of Nobility2
  • Boots of Speed1
  • Orb of Lightning1
  • Dust of Appearance1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 12
Set 153 36
Used 222 159
Actions by type
Right clicks
1684
Selections
467
Control group selections
381
Control groups set
189
Build and train orders
109
Abilities
54
Basic commands
87
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
12,180

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,045 4:57 6,090 9:54 9,135 14:51 12,180 19:48
Army4,560
Economy900
Production830
Technology2,620
Support3,270
OrcData incomplete
9,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,045 4:57 6,090 9:54 9,135 14:51 12,180 19:48
Army3,530
Economy525
Production650
Technology965
Support3,870

Partial spend: actions with unknown prices are excluded.

19:48 / 19:48
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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