Replay
  • OrcHitman
    1. Far Seer, level 6
    2. Tauren Chieftain, level 6
    3. Blademaster, level 6
  • HumanFortitude
    1. Archmage, level 6
    2. Mountain King, level 4
    3. Paladin, level 4
vs
Game length
00:29:39
Patch
2.00
Downloads
179
Springtime 1.3
Download map
Highlight
Silver highlight
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 26, 2026 by Stowka
Game breakdown

Hitman (Ethereal#1992)

185 APM

Heroes

  • Far SeerLevel 6
    1. Feral Spirit level 3
    2. Chain Lightning level 3
  • Tauren ChieftainLevel 6
    1. Endurance Aura level 2
    2. War Stomp level 3
    3. Reincarnation level 1
  • BlademasterLevel 6
    1. Mirror Image level 3
    2. Critical Strike level 3

Units

  • Troll Batrider32
  • Peon12
  • Ice Troll Berserker7
  • Kodo Beast6
  • Raider5
  • Grunt3
  • Goblin Shredder1
  • Spirit Walker1

Buildings

  • Orc Burrow6
  • Voodoo Lounge5
  • Beastiary3
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Fortress1
  • War Mill1
  • Tauren Totem1

Upgrades

  • Berserker Strength
  • Reinforced Defenses
  • War Drums Damage Increase
  • Spirit Walker TrainingLevel 2
  • Ensnare

Items

  • Lesser Clarity Potion17
  • Healing Salve9
  • Scroll of Speed3
  • Orb of Lightning3
  • Tiny Great Hall2
  • Scroll of Town Portal2
  • Potion of Mana2
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 39 5 2 37 3
Used 525 105 347 334 6
Actions by type
Right clicks
1645
Selections
1181
Control group selections
1317
Control groups set
86
Build and train orders
420
Abilities
168
Basic commands
425
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
14

Fortitude (noname#114787)

211 APM

Heroes

  • ArchmageLevel 6
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
    3. Mass Teleport level 1
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • PaladinLevel 4
    1. Holy Light level 2
    2. Devotion Aura level 2

Units

  • Peasant22
  • Dragonhawk Rider13
  • Footman11
  • Gryphon Rider8
  • Goblin Shredder2
  • Goblin Zeppelin1

Buildings

  • Farm13
  • Scout Tower7
  • Arcane Vault6
  • Arcane Tower3
  • Guard Tower3
  • Gryphon Aviary3
  • Town Hall2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1

Upgrades

  • SwordsLevel 2
  • ArmorLevel 4
  • Storm Hammers
  • Animal War Training

Items

  • Scroll of Regeneration5
  • Potion of Healing5
  • Scroll of Healing3
  • Staff of Sanctuary2
  • Scroll of Protection2
  • Lesser Clarity Potion2
  • Boots of Speed1

Control groups

Group 1234
Set 120 84 55 12
Used 397 368 173 90
Actions by type
Right clicks
2295
Selections
1737
Control group selections
1028
Control groups set
271
Build and train orders
315
Abilities
191
Basic commands
129
Item uses
8
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

OrcData incomplete
20,045

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,011 7:24 10,023 14:49 15,034 22:14 20,045 29:39 U U U U U U U
Army10,435
Economy900
Production930
Technology915
Support6,865

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
17,910

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,011 7:24 10,023 14:49 15,034 22:14 20,045 29:39
Army7,315
Economy2,420
Production760
Technology1,310
Support6,105

Partial spend: actions with unknown prices are excluded.

29:39 / 29:39
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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