Replay
  • UndeadPowermkd
    1. Lich, level 3
    2. Death Knight, level 2
  • HumanSharky
    1. Archmage, level 4
    2. Mountain King, level 1
vs
Game length
00:11:19
Patch
2.00
Downloads
37
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 16, 2026 by kover2177
Game breakdown

Powermkd (power#22779)

292 APM

Heroes

  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Ghoul19
  • Acolyte4
  • Crypt Fiend1

Buildings

  • Ziggurat5
  • Nerubian Tower2
  • Graveyard2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Haunted Gold Mine1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Backpack

Items

  • Rod of Necromancy2
  • Sacrificial Skull1
  • Boots of Speed1

Control groups

Group 12456
Set 120 20 1 3 3
Used 333 112 353 364 232
Actions by type
Right clicks
796
Selections
372
Control group selections
1394
Control groups set
147
Build and train orders
73
Abilities
21
Basic commands
213
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Sharky (RobotNinja#2136641)

172 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant25
  • Footman9
  • Goblin Shredder1
  • Goblin Zeppelin1

Buildings

  • Farm9
  • Gryphon Aviary2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Scout Tower1
  • Arcane Vault1
  • Lumber Mill1
  • Arcane Tower1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Defend
  • Swords

Items

  • Potion of Healing2
  • Scroll of Regeneration2
  • Lesser Clarity Potion1

Control groups

Group 12345
Set 21 8 9 1 5
Used 127 81 67 30 88
Actions by type
Right clicks
569
Selections
476
Control group selections
393
Control groups set
44
Build and train orders
126
Abilities
13
Basic commands
134
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
6,345

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,905 2:49 3,810 5:39 5,715 8:29 7,620 11:19
Army2,495
Economy525
Production520
Technology895
Support1,910
Human
7,620

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,905 2:49 3,810 5:39 5,715 8:29 7,620 11:19
Army1,830
Economy2,260
Production760
Technology860
Support1,910
11:19 / 11:19
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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