Replay
  • HumanSharky
    1. Firelord, level 3
    2. Archmage, level 2
  • Night ElfTaifun
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 2
vs
Game length
00:19:56
Patch
2.00
Downloads
29
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 16, 2026 by kover2177
Game breakdown

Sharky (RobotNinja#2136641)

262 APM

Heroes

  • FirelordLevel 3
    1. Soul Burn level 2
    2. Incinerate level 1
  • ArchmageLevel 2
    1. Summon Water Elemental level 1
    2. Brilliance Aura level 1

Units

  • Peasant28
  • Rifleman16
  • Footman10
  • Sorceress8
  • Priest7

Buildings

  • Farm8
  • Scout Tower4
  • Keep2
  • Guard Tower2
  • Arcane Sanctum2
  • Barracks1
  • Altar of Kings1
  • Town Hall1
  • Lumber Mill1
  • Blacksmith1
  • Arcane Vault1

Upgrades

  • Lumber Harvesting
  • Priest Training
  • Long Rifles

Items

  • Lesser Clarity Potion5
  • Potion of Healing4
  • Scroll of Healing3
  • Scroll of Regeneration3
  • Potion of Lesser Invulnerability2
  • Potion of Mana1

Control groups

Group 12345
Set 63 18 11 1 5
Used 529 327 105 187 276
Actions by type
Right clicks
1655
Selections
1037
Control group selections
1424
Control groups set
98
Build and train orders
194
Abilities
84
Basic commands
440
Item uses
4
Subgroup switches
0
Units removed from queue
2
Escape presses
10

Taifun (NoLaw#21904)

109 APM

Heroes

  • Demon HunterLevel 6
    1. Immolation level 3
    2. Mana Burn level 1
    3. Evasion level 1
    4. Metamorphosis level 1
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Wisp12
  • Druid of the Claw8
  • Archer6
  • Dryad4

Buildings

  • Moon Well6
  • Altar of Elders4
  • Ancient of Lore2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Ancient of Wonders1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic

Items

  • Potion of Healing4
  • Boots of Speed2
  • Staff of Preservation2
  • Potion of Invisibility2
  • Staff of Teleportation1
  • Moonstone1
  • Lesser Clarity Potion1
  • Orb of Venom1
  • Scroll of Town Portal1

Control groups

Group 134
Set 32 12 13
Used 26 86 64
Actions by type
Right clicks
1005
Selections
585
Control group selections
176
Control groups set
57
Build and train orders
138
Abilities
74
Basic commands
13
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
14,595

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,649 4:59 7,298 9:58 10,946 14:57 14,595 19:56
Army6,815
Economy2,485
Production640
Technology855
Support3,800
Nightelf
10,100

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,649 4:59 7,298 9:58 10,946 14:57 14,595 19:56
Army3,400
Economy720
Production1,180
Technology700
Support4,100
19:56 / 19:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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