Replay
  • HumanChaemiko
    1. Mountain King, level 4
    2. Archmage, level 2
  • Night ElfSini
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
    3. Keeper of the Grove, level 2
vs
Game length
00:13:57
Patch
2.00
Downloads
34
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 16, 2026 by Stowka
Game breakdown

Chaemiko (ZizonHuman#3182)

293 APM

Heroes

  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2
  • ArchmageLevel 2
    1. Blizzard level 1
    2. Brilliance Aura level 1

Units

  • Peasant19
  • Footman9
  • Rifleman6
  • Spell Breaker4
  • Priest4
  • Sorceress3

Buildings

  • Farm9
  • Scout Tower3
  • Arcane Sanctum3
  • Arcane Vault2
  • Arcane Tower2
  • Blacksmith2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Guard Tower1
  • Castle1
  • Workshop1

Upgrades

  • Lumber Harvesting
  • Long Rifles
  • Swords
  • GunpowderLevel 2
  • Priest Training
  • Sorceress Training

Items

  • Scroll of Regeneration3
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Potion of Healing1
  • Potion of Mana1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 312 40 33 101 104
Used 445 252 170 94 132
Actions by type
Right clicks
1307
Selections
639
Control group selections
1093
Control groups set
590
Build and train orders
155
Abilities
25
Basic commands
209
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Sini (McLarenF1GTR#1647)

262 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 2
    2. Mana Burn level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • Keeper of the GroveLevel 2
    1. Entangling Roots level 1
    2. Force of Nature level 1

Units

  • Wisp29
  • Druid of the Talon8
  • Archer4
  • Chimaera4

Buildings

  • Moon Well8
  • Altar of Elders3
  • Ancient of Wind3
  • Ancient of War2
  • Tree of Life2
  • Ancient of Wonders2
  • Chimaera Roost2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Backpack
  • Ultravision
  • Druid of the Talon TrainingLevel 2
  • Well Spring
  • Strength of the Wild

Items

  • Staff of Preservation2
  • Scroll of Healing2
  • Circlet of Nobility1
  • Moonstone1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Orb of Venom1

Control groups

Group 123456
Set 9 11 10 1 3 1
Used 421 343 109 257 190 108
Actions by type
Right clicks
1308
Selections
511
Control group selections
1428
Control groups set
35
Build and train orders
130
Abilities
44
Basic commands
115
Item uses
11
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

Human
11,835

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,959 3:29 5,918 6:58 8,876 10:27 11,835 13:57
Army4,310
Economy1,810
Production930
Technology925
Support3,860
Nightelf
11,715

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,959 3:29 5,918 6:58 8,876 10:27 11,835 13:57
Army2,920
Economy2,420
Production1,570
Technology825
Support3,980
13:57 / 13:57
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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