Replay
  • HumanChaemiko
    1. Mountain King, level 5
    2. Paladin, level 4
  • Night ElfSini
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
    3. Pandaren Brewmaster, level 3
vs
Game length
00:20:37
Patch
2.00
Downloads
33
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 16, 2026 by Stowka
Game breakdown

Chaemiko (ZizonHuman#3182)

313 APM

Heroes

  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • PaladinLevel 4
    1. Holy Light level 2
    2. Devotion Aura level 2

Units

  • Peasant20
  • Dragonhawk Rider10
  • Footman9
  • Gryphon Rider2

Buildings

  • Farm14
  • Scout Tower4
  • Gryphon Aviary3
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Guard Tower1
  • Castle1

Upgrades

  • Lumber Harvesting
  • SwordsLevel 3
  • ArmorLevel 3
  • Animal War Training
  • Storm Hammers

Items

  • Lesser Clarity Potion6
  • Scroll of Regeneration6
  • Scroll of Healing5
  • Potion of Mana3
  • Scroll of Protection2
  • Staff of Sanctuary2
  • Boots of Speed1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1

Control groups

Group 12345
Set 334 170 34 65 134
Used 983 837 47 57 154
Actions by type
Right clicks
2039
Selections
724
Control group selections
2078
Control groups set
737
Build and train orders
207
Abilities
56
Basic commands
284
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Sini (McLarenF1GTR#1647)

253 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 2
    2. Mana Burn level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • Pandaren BrewmasterLevel 3
    1. Breath of Fire level 2
    2. Drunken Haze level 1

Units

  • Wisp33
  • Dryad14
  • Druid of the Claw5
  • Archer4
  • Goblin Shredder1
  • Goblin Zeppelin1
  • Forest Troll Berserker1

Buildings

  • Moon Well8
  • Altar of Elders3
  • Ancient of Lore3
  • Ancient of War2
  • Tree of Life2
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1

Upgrades

  • Ultravision
  • Strength of the WildLevel 2
  • Reinforced HidesLevel 2
  • Druid of the Claw TrainingLevel 2
  • Nature's Blessing
  • Well Spring
  • Mark of the Claw
  • Abolish Magic

Items

  • Lesser Clarity Potion3
  • Moonstone3
  • Orb of Venom2
  • Scroll of Healing2
  • Scroll of Town Portal2
  • Anti-magic Potion2
  • Boots of Speed1
  • Staff of Preservation1
  • Potion of Lesser Invulnerability1

Control groups

Group 123456
Set 21 26 8 4 3 1
Used 541 405 153 221 207 121
Actions by type
Right clicks
1820
Selections
903
Control group selections
1648
Control groups set
63
Build and train orders
198
Abilities
100
Basic commands
200
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
14,195

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,781 5:09 7,563 10:18 11,344 15:27 15,125 20:37
Army3,775
Economy1,885
Production760
Technology1,100
Support6,675
Nightelf
15,125

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,781 5:09 7,563 10:18 11,344 15:27 15,125 20:37
Army4,685
Economy2,660
Production1,305
Technology1,000
Support5,475
20:37 / 20:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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