Replay
  • Night ElfSoYma
    1. Warden, level 8
    2. Naga Sea Witch, level 5
  • UndeadBiko
    1. Death Knight, level 5
    2. Naga Sea Witch, level 5
    3. Lich, level 4
vs
Game length
00:30:37
Patch
2.00
Downloads
79
Northern Isles
Download map
Highlight
Silver highlight
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 19, 2026 by Stowka
Game breakdown

SoYma (SoYma#2943)

281 APM

Heroes

  • WardenLevel 8
    1. Fan of Knives level 2
    2. Blink level 2
    3. Shadow Strike level 3
    4. Spirit of Vengeance level 1
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Wisp20
  • Druid of the Claw12
  • Dryad9
  • Archer4

Buildings

  • Moon Well12
  • Ancient of Wonders5
  • Ancient of Lore5
  • Altar of Elders3
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1

Upgrades

  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Well Spring
  • Mark of the Claw
  • Reinforced Hides
  • Strength of the Wild
  • Nature's Blessing

Items

  • Potion of Healing5
  • Lesser Clarity Potion3
  • Anti-magic Potion3
  • Potion of Lesser Invulnerability2
  • Scroll of Healing1
  • Orb of Venom1
  • Scroll of Town Portal1
  • Staff of Preservation1
  • Tome of Retraining1
  • Staff of Teleportation1

Control groups

Group 12345
Set 233 11 4 8 1
Used 2033 309 1763 80 10
Actions by type
Right clicks
2411
Selections
1060
Control group selections
4195
Control groups set
257
Build and train orders
180
Abilities
158
Basic commands
16
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Biko (Cucaracha#21207)

285 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 2

Units

  • Ghoul17
  • Acolyte9
  • Crypt Fiend8
  • Abomination6
  • Obsidian Statue3

Buildings

  • Ziggurat4
  • Altar of Darkness2
  • Tomb of Relics2
  • Graveyard2
  • Crypt1
  • Halls of the Dead1
  • Black Citadel1
  • Slaughterhouse1
  • Haunted Gold Mine1

Upgrades

  • Backpack
  • Ghoul FrenzyLevel 2
  • Destroyer Form
  • Disease Cloud
  • Web

Items

  • Potion of Lesser Invulnerability5
  • Potion of Healing4
  • Scroll of Healing3
  • Rod of Necromancy2
  • Circlet of Nobility2
  • Gloves of Haste2
  • Alleria's Flute of Accuracy2
  • Dust of Appearance1
  • Orb of Corruption1
  • Claws of Attack +61
  • Wand of Illusion1
  • Slippers of Agility +31
  • Scroll of Town Portal1

Control groups

Group 12345
Set 55 9 2 4 12
Used 631 624 265 432 527
Actions by type
Right clicks
3632
Selections
1551
Control group selections
2479
Control groups set
82
Build and train orders
171
Abilities
72
Basic commands
422
Item uses
31
Subgroup switches
0
Units removed from queue
1
Escape presses
3

Timeline

Nightelf
14,730

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,690 7:39 7,380 15:18 11,070 22:57 14,760 30:37 S S S
Army4,885
Economy1,200
Production1,465
Technology950
Support6,230
UndeadData incomplete
14,760

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,690 7:39 7,380 15:18 11,070 22:57 14,760 30:37
Army5,800
Economy900
Production700
Technology1,070
Support6,290

Partial spend: actions with unknown prices are excluded.

30:37 / 30:37
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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