Replay
  • OrcCassius
    1. Far Seer, level 1
vs
Game length
00:08:31
Patch
2.00
Downloads
35
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 16, 2026 by kover2177
Game breakdown

Bladestorm (Polish player) (Bladestorm#21464)

160 APM

Heroes

  • BlademasterLevel 2
    1. Wind Walk level 1
    2. Critical Strike level 1
  • Shadow HunterLevel 1
    1. Hex level 1

Units

  • Peon11
  • Grunt7
  • Shaman1

Buildings

  • Orc Burrow3
  • Voodoo Lounge2
  • Fortress2
  • Altar of Storms1
  • Barracks1
  • Stronghold1
  • Spirit Lodge1

Items

  • Circlet of Nobility10
  • Healing Salve5
  • Scroll of Speed2

Control groups

Group 12456
Set 32 1 1 2 2
Used 67 26 34 46 82
Actions by type
Right clicks
474
Selections
278
Control group selections
255
Control groups set
38
Build and train orders
129
Abilities
15
Basic commands
24
Item uses
1
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Cassius (Cassius#21450)

187 APM

Heroes

  • Far SeerLevel 1
    1. Feral Spirit level 1

Units

  • Troll Headhunter/Berserker13
  • Peon9

Buildings

  • Orc Burrow3
  • Watch Tower3
  • Barracks2
  • Altar of Storms1
  • War Mill1
  • Voodoo Lounge1
  • Stronghold1

Items

  • Boots of Speed1
  • Scroll of Speed1
  • Healing Salve1
  • Dust of Appearance1

Control groups

Group 12345
Set 24 5 11 4 3
Used 237 7 87 107 17
Actions by type
Right clicks
667
Selections
180
Control group selections
455
Control groups set
47
Build and train orders
46
Abilities
4
Basic commands
2
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Orc
7,210

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,803 2:07 3,605 4:15 5,408 6:23 7,210 8:31
Army1,530
Economy825
Production510
Technology965
Support3,380
Orc
4,925

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,803 2:07 3,605 4:15 5,408 6:23 7,210 8:31
Army1,755
Economy675
Production540
Technology315
Support1,640
8:31 / 8:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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