Replay
  • HumanDeathnote
    1. Archmage, level 3
    2. Mountain King, level 3
    3. Paladin, level 3
  • UndeadLucifer
    1. Death Knight, level 5
    2. Lich, level 5
    3. Crypt Lord, level 4
vs
Game length
00:18:28
Patch
2.00
Downloads
42
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 15, 2026 by kover2177
Game breakdown

Deathnote (Odinnsdagr#2292)

251 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1
  • PaladinLevel 3
    1. Holy Light level 2
    2. Divine Shield level 1

Units

  • Peasant25
  • Footman9
  • Knight8
  • Flying Machine4
  • Gryphon Rider2

Buildings

  • Farm11
  • Scout Tower8
  • Guard Tower5
  • Barracks2
  • Keep2
  • Workshop2
  • Altar of Kings1
  • Town Hall1
  • Arcane Tower1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1
  • Castle1
  • Gryphon Aviary1

Upgrades

  • Defend
  • Lumber Harvesting
  • MasonryLevel 2
  • Flak CannonsLevel 2
  • Animal War Training
  • SwordsLevel 2
  • Plating
  • Flying Machine Bombs

Items

  • Staff of Sanctuary2
  • Mechanical Critter2
  • Scroll of Regeneration2
  • Boots of Speed1
  • Orb of Slow1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 149 13 11 36 7 3
Used 869 70 11 866 43 141
Actions by type
Right clicks
1128
Selections
622
Control group selections
2000
Control groups set
219
Build and train orders
160
Abilities
43
Basic commands
165
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
6

Lucifer (Lucifer#34735)

291 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 5
    1. Frost Nova level 3
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Crypt LordLevel 4
    1. Impale level 2
    2. Spiked Carapace level 2

Units

  • Crypt Fiend11
  • Obsidian Statue10
  • Acolyte8
  • Abomination5
  • Ghoul2

Buildings

  • Ziggurat6
  • Slaughterhouse2
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Nerubian Tower1
  • Halls of the Dead1
  • Black Citadel1
  • Necropolis1
  • Haunted Gold Mine1

Upgrades

  • WebLevel 2
  • Destroyer Form
  • Creature Attack
  • Disease Cloud

Items

  • Rod of Necromancy2
  • Orb of Corruption1

Control groups

Group 123456
Set 81 24 14 2 2 1
Used 752 559 34 246 222 156
Actions by type
Right clicks
1571
Selections
774
Control group selections
1969
Control groups set
124
Build and train orders
101
Abilities
61
Basic commands
477
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

HumanData incomplete
12,850

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,213 4:37 6,425 9:14 9,638 13:51 12,850 18:28
Army4,135
Economy2,260
Production920
Technology1,905
Support3,630

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
10,605

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,213 4:37 6,425 9:14 9,638 13:51 12,850 18:28
Army5,805
Economy1,050
Production660
Technology1,020
Support2,070

Partial spend: actions with unknown prices are excluded.

18:28 / 18:28
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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