Replay
  • HumanArek
    1. Archmage, level 5
    2. Mountain King, level 3
vs
Game length
00:12:02
Patch
2.00
Downloads
25
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 15, 2026 by kover2177
Game breakdown

Bladestorm (Polish player) (Bladestorm#21464)

142 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • FirelordLevel 4
    1. Summon Lava Spawn level 2
    2. Incinerate level 2
  • BlademasterLevel 2
    1. Mirror Image level 1
    2. Critical Strike level 1

Units

  • Troll Headhunter/Berserker14
  • Peon7
  • Tauren2
  • Troll Headhunter/Berserker1

Buildings

  • Orc Burrow5
  • Altar of Storms1
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1
  • Tauren Totem1

Upgrades

  • Ranged Weapons
  • Spiked Barricades
  • Troll Regeneration
  • Reinforced Defenses
  • Berserker Upgrade

Items

  • Lesser Clarity Potion2
  • Scroll of Speed1
  • Healing Salve1
  • Orb of Lightning1

Control groups

Group 13456
Set 62 3 5 2 2
Used 183 1 63 48 64
Actions by type
Right clicks
570
Selections
352
Control group selections
359
Control groups set
74
Build and train orders
122
Abilities
11
Basic commands
68
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Arek (arek#2306)

136 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Bash level 1
    3. Thunder Clap level 1

Units

  • Peasant16
  • Rifleman9
  • Footman3
  • Priest2
  • Sorceress2

Buildings

  • Farm8
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Arcane Sanctum1

Upgrades

  • Lumber Harvesting
  • Long RiflesLevel 2
  • Gunpowder
  • Priest Training
  • Sorceress Training

Items

  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 62 12 6 1
Used 145 29 18 92
Group 5690
Set 5 1 1 3
Used 71 10 2 18
Actions by type
Right clicks
561
Selections
298
Control group selections
385
Control groups set
91
Build and train orders
108
Abilities
18
Basic commands
17
Item uses
2
Subgroup switches
0
Units removed from queue
3
Escape presses
0

Timeline

OrcData incomplete
6,065

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,616 3:00 3,233 6:01 4,849 9:01 6,465 12:02
Army2,585
Economy525
Production495
Technology890
Support1,570

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
6,465

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,616 3:00 3,233 6:01 4,849 9:01 6,465 12:02
Army2,830
Economy1,200
Production490
Technology465
Support1,480

Partial spend: actions with unknown prices are excluded.

12:02 / 12:02
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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