Replay
  • Night ElfKevin
    1. Beastmaster, level 5
    2. Naga Sea Witch, level 3
  • UndeadLucifer
    1. Death Knight, level 5
    2. Lich, level 4
    3. Naga Sea Witch, level 3
    4. Custom, level 1
vs
Game length
00:21:58
Patch
2.00
Downloads
36
Scrimmage
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 15, 2026 by kover2177
Game breakdown

Kevin (KEVINWC3#2946)

178 APM

Heroes

  • BeastmasterLevel 5
    1. Summon Bear level 3
    2. Summon Quilbeast level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Wisp21
  • Dryad21
  • Forest Troll Berserker5
  • Archer4
  • Druid of the Claw4
  • Goblin Shredder3
  • Forest Troll Shadow Priest2
  • Ogre Mauler2
  • Mud Golem1
  • Hippogryph1

Buildings

  • Moon Well7
  • Ancient of Lore3
  • Ancient of Wonders3
  • Ancient of War1
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Eternity1
  • Ancient of Wind1

Upgrades

  • Ultravision
  • Strength of the WildLevel 2
  • Abolish Magic
  • Reinforced HidesLevel 2
  • Druid of the Claw TrainingLevel 3
  • Well Spring

Items

  • Lesser Clarity Potion8
  • Scroll of Healing6
  • Potion of Healing6
  • Potion of Lesser Invulnerability4
  • Moonstone3
  • Dust of Appearance2
  • Circlet of Nobility2
  • Staff of Preservation1
  • Potion of Mana1

Control groups

Group 1234
Set 279 81 45 4
Used 344 70 109 0
Actions by type
Right clicks
1349
Selections
931
Control group selections
523
Control groups set
409
Build and train orders
296
Abilities
56
Basic commands
245
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Lucifer (Lucifer#34735)

312 APM

Heroes

  • Death KnightLevel 5
    1. Death Coil level 3
    2. Unholy Aura level 2
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 2
    2. Mana Shield level 1
  • CustomLevel 1
    1. AUa2 level 1

Units

  • Acolyte28
  • Ghoul20
  • Crypt Fiend13
  • Obsidian Statue6
  • Meatwagon4
  • Abomination3

Buildings

  • Ziggurat7
  • Nerubian Tower7
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Spirit Tower1
  • Necropolis1

Upgrades

  • Cannibalize
  • Ghoul Frenzy
  • Destroyer Form
  • Disease CloudLevel 2
  • Burrow

Items

  • Potion of Healing3
  • Rod of Necromancy1
  • Sacrificial Skull1
  • Dust of Appearance1
  • Orb of Corruption1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1
  • Potion of Mana1

Control groups

Group 123456
Set 132 21 11 2 4 1
Used 793 605 38 289 235 173
Actions by type
Right clicks
2415
Selections
1048
Control group selections
2133
Control groups set
171
Build and train orders
204
Abilities
77
Basic commands
676
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

NightelfData incomplete
18,725

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,681 5:29 9,363 10:59 14,044 16:28 18,725 21:58
Army8,230
Economy1,600
Production945
Technology825
Support7,125

Partial spend: actions with unknown prices are excluded.

UndeadData incomplete
15,965

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,681 5:29 9,363 10:59 14,044 16:28 18,725 21:58 A
Army8,035
Economy2,325
Production520
Technology1,840
Support3,245

Partial spend: actions with unknown prices are excluded.

21:58 / 21:58
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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