Replay
  • HumanArek
    1. Archmage, level 4
    2. Mountain King, level 3
  • Night ElfHermeus
    1. Priestess of the Moon, level 4
vs
Game length
00:13:01
Patch
2.00
Downloads
32
Autumn Leaves 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 15, 2026 by kover2177
Game breakdown

Arek (arek#2306)

143 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant17
  • Footman13
  • Rifleman7
  • Spell Breaker3
  • Priest2
  • Sorceress1

Buildings

  • Farm12
  • Scout Tower8
  • Blacksmith4
  • Guard Tower3
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1

Upgrades

  • GunpowderLevel 2
  • Long Rifles
  • Magic Sentry
  • Priest Training

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2

Control groups

Group 1234
Set 76 10 5 4
Used 172 27 17 140
Group 5690
Set 3 2 1 3
Used 102 10 12 18
Actions by type
Right clicks
617
Selections
307
Control group selections
498
Control groups set
104
Build and train orders
116
Abilities
15
Basic commands
17
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Hermeus (Hermeus#21468)

164 APM

Heroes

  • Priestess of the MoonLevel 4
    1. Searing Arrows level 2
    2. Trueshot Aura level 2

Units

  • Wisp13
  • Huntress11
  • Glaive Thrower2
  • Archer1

Buildings

  • Ancient Protector6
  • Moon Well5
  • Ancient of War3
  • Altar of Elders1
  • Hunter's Hall1
  • Tree of Ages1
  • Ancient of Wonders1

Upgrades

  • Upgrade Moon Glaive

Items

  • Scroll of Healing3
  • Circlet of Nobility1
  • Scroll of Protection1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1

Control groups

Group 123
Set 2 2 1
Used 232 244 9
Actions by type
Right clicks
976
Selections
380
Control group selections
485
Control groups set
5
Build and train orders
67
Abilities
21
Basic commands
4
Item uses
6
Subgroup switches
0
Units removed from queue
2
Escape presses
3

Timeline

Human
10,010

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,503 3:15 5,005 6:30 7,508 9:45 10,010 13:01
Army4,260
Economy1,660
Production640
Technology725
Support2,725
Nightelf
8,110

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,503 3:15 5,005 6:30 7,508 9:45 10,010 13:01
Army2,695
Economy780
Production630
Technology420
Support3,585
13:01 / 13:01
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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