Replay
  • UndeadVeS
    1. Dreadlord, level 5
    2. Death Knight, level 3
    3. Lich, level 3
  • HumanKroLu
    1. Archmage, level 4
    2. Mountain King, level 6
    3. Paladin, level 2
vs
Game length
00:26:05
Patch
2.00
Downloads
34
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 15, 2026 by kover2177
Game breakdown

VeS (veS#1614)

220 APM

Heroes

  • DreadlordLevel 5
    1. Sleep level 2
    2. Carrion Swarm level 3
  • Death KnightLevel 3
    1. Unholy Aura level 1
    2. Death Coil level 2
  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1

Units

  • Ghoul22
  • Acolyte7
  • Obsidian Statue6
  • Crypt Fiend6
  • Abomination4
  • Forest Troll Berserker1

Buildings

  • Ziggurat8
  • Tomb of Relics5
  • Crypt4
  • Spirit Tower4
  • Altar of Darkness2
  • Slaughterhouse2
  • Haunted Gold Mine1
  • Nerubian Tower1
  • Halls of the Dead1
  • Necropolis1
  • Graveyard1
  • Black Citadel1

Upgrades

  • Unholy Strength
  • Unholy Armor
  • Ghoul Frenzy
  • Cannibalize
  • Destroyer Form
  • Disease Cloud
  • Web

Items

  • Potion of Mana5
  • Scroll of Healing4
  • Rod of Necromancy3
  • Scroll of Town Portal2
  • Potion of Lesser Invulnerability2
  • Sacrificial Skull1
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Corruption1

Control groups

Group 123456
Set 77 8 1 4 1 2
Used 693 262 53 409 226 196
Actions by type
Right clicks
2374
Selections
825
Control group selections
1839
Control groups set
93
Build and train orders
178
Abilities
93
Basic commands
81
Item uses
16
Subgroup switches
0
Units removed from queue
1
Escape presses
0

KroLu (активацияяшм#1305)

302 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 6
    1. Storm Bolt level 3
    2. Thunder Clap level 3
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant21
  • Priest10
  • Rifleman8
  • Footman4
  • Gryphon Rider4

Buildings

  • Farm8
  • Scout Tower4
  • Arcane Vault2
  • Arcane Tower2
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Lumber Mill1
  • Castle1
  • Gryphon Aviary1
  • Workshop1

Upgrades

  • GunpowderLevel 2
  • Long Rifles
  • Priest TrainingLevel 3
  • Lumber HarvestingLevel 2
  • SwordsLevel 4
  • ArmorLevel 2
  • Storm HammersLevel 2

Items

  • Scroll of Healing6
  • Scroll of Regeneration2
  • Potion of Lesser Invulnerability2
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Staff of Sanctuary1
  • Orb of Slow1
  • Boots of Speed1
  • Lesser Clarity Potion1
  • Potion of Mana1

Control groups

Group 12356
Set 164 23 3 5 2
Used 897 614 6 208 287
Actions by type
Right clicks
3212
Selections
1130
Control group selections
2012
Control groups set
197
Build and train orders
283
Abilities
74
Basic commands
660
Item uses
10
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Timeline

UndeadData incomplete
16,740

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,185 6:31 8,370 13:02 12,555 19:33 16,740 26:05
Army6,335
Economy975
Production1,440
Technology1,700
Support6,290

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
14,415

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,185 6:31 8,370 13:02 12,555 19:33 16,740 26:05
Army4,650
Economy1,575
Production770
Technology1,120
Support6,300

Partial spend: actions with unknown prices are excluded.

26:05 / 26:05
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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