Replay
  • UndeadVeS
    1. Death Knight, level 3
    2. Pit Lord, level 2
    3. Lich, level 1
  • HumanArek
    1. Archmage, level 5
    2. Mountain King, level 2
vs
Game length
00:13:00
Patch
2.00
Downloads
30
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 15, 2026 by kover2177
Game breakdown

VeS (veS#1614)

217 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Pit LordLevel 2
    1. Howl of Terror level 1
    2. Cleaving Attack level 1
  • LichLevel 1
    1. Frost Nova level 1

Units

  • Ghoul9
  • Acolyte5
  • Obsidian Statue2
  • Necromancer2
  • Meatwagon1

Buildings

  • Ziggurat4
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Halls of the Dead1
  • Nerubian Tower1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Temple of the Damned1

Upgrades

  • Necromancer Training
  • Disease CloudLevel 2

Items

  • Rod of Necromancy4
  • Wand of Negation2
  • Potion of Mana2
  • Orb of Corruption1

Control groups

Group 123456
Set 49 5 3 2 1 1
Used 133 16 62 194 143 167
Actions by type
Right clicks
1218
Selections
418
Control group selections
715
Control groups set
61
Build and train orders
109
Abilities
38
Basic commands
47
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Arek (arek#2306)

167 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant12
  • Rifleman11
  • Footman7
  • Priest6

Buildings

  • Farm9
  • Scout Tower3
  • Arcane Tower3
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1
  • Lumber Mill1

Upgrades

  • Long Rifles
  • Priest Training

Control groups

Group 1234
Set 60 8 6 1
Used 147 19 27 148
Group 5690
Set 6 2 1 4
Used 127 15 2 14
Actions by type
Right clicks
927
Selections
333
Control group selections
499
Control groups set
88
Build and train orders
99
Abilities
20
Basic commands
11
Item uses
0
Subgroup switches
0
Units removed from queue
2
Escape presses
2

Timeline

UndeadData incomplete
6,515

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,794 3:15 3,588 6:30 5,381 9:45 7,175 13:00
Army2,000
Economy375
Production675
Technology845
Support2,620

Partial spend: actions with unknown prices are excluded.

Human
7,175

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,794 3:15 3,588 6:30 5,381 9:45 7,175 13:00
Army4,010
Economy900
Production490
Technology605
Support1,170
13:00 / 13:00
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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