Replay
  • Night ElfHermeus
    1. Demon Hunter, level 5
    2. Pandaren Brewmaster, level 6
  • HumanKroLu
    1. Blood Mage, level 7
vs
Game length
00:36:24
Patch
2.00
Downloads
33
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 15, 2026 by kover2177
Game breakdown

Hermeus (Hermeus#21468)

145 APM

Heroes

  • Demon HunterLevel 5
    1. Immolation level 2
    2. Mana Burn level 3
  • Pandaren BrewmasterLevel 6
    1. Breath of Fire level 3
    2. Drunken Haze level 1
    3. Drunken Brawler level 1
    4. Storm Earth and Fire level 1

Units

  • Wisp54
  • Druid of the Claw10
  • Dryad6
  • Archer4
  • Chimaera2

Buildings

  • Moon Well30
  • Tree of Life8
  • Ancient of War3
  • Ancient of Lore3
  • Altar of Elders1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Ancient Protector1
  • Chimaera Roost1

Upgrades

  • Druid of the Claw TrainingLevel 3
  • Mark of the Claw
  • Well Spring
  • Nature's BlessingLevel 2

Items

  • Staff of Teleportation2
  • Orb of Venom2
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Boots of Speed1
  • Moonstone1

Control groups

Group 123
Set 1 1 4
Used 250 237 14
Actions by type
Right clicks
2862
Selections
1267
Control group selections
501
Control groups set
6
Build and train orders
225
Abilities
125
Basic commands
4
Item uses
9
Subgroup switches
0
Units removed from queue
13
Escape presses
8

KroLu (активацияяшм#1305)

232 APM

Heroes

  • Blood MageLevel 7
    1. Flame Strike level 3
    2. Siphon Mana level 3
    3. Summon Phoenix level 1

Units

  • Peasant21
  • Siege Engine10
  • Gryphon Rider6
  • Dragonhawk Rider6
  • Flying Machine1

Buildings

  • Scout Tower33
  • Farm14
  • Guard Tower11
  • Arcane Tower9
  • Town Hall3
  • Arcane Vault2
  • Workshop2
  • Gryphon Aviary2
  • Cannon Tower2
  • Altar of Kings1
  • Lumber Mill1
  • Keep1
  • Castle1
  • Blacksmith1

Upgrades

  • Lumber HarvestingLevel 3
  • Armor
  • PlatingLevel 3
  • Gunpowder
  • MasonryLevel 2
  • SwordsLevel 4
  • Storm Hammers

Items

  • Scroll of Regeneration10
  • Lesser Clarity Potion10
  • Mechanical Critter1
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Staff of Sanctuary1
  • Boots of Speed1
  • Scroll of Town Portal1
  • Scroll of Healing1

Control groups

Group 12356
Set 292 112 1 5 2
Used 854 377 0 282 364
Actions by type
Right clicks
4490
Selections
877
Control group selections
1877
Control groups set
412
Build and train orders
194
Abilities
63
Basic commands
181
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
8

Timeline

NightelfData incomplete
20,705

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,176 9:06 10,353 18:12 15,529 27:18 20,705 36:24
Army4,600
Economy5,960
Production1,235
Technology900
Support8,010

Partial spend: actions with unknown prices are excluded.

HumanData incomplete
18,410

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 5,176 9:06 10,353 18:12 15,529 27:18 20,705 36:24
Army4,930
Economy2,730
Production740
Technology2,505
Support7,505

Partial spend: actions with unknown prices are excluded.

36:24 / 36:24
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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