Replay
  • OrcVerdi
    1. Beastmaster, level 3
    2. Firelord, level 1
  • OrcArczi
    1. Far Seer, level 1
    2. Firelord, level 1
vs
Game length
00:08:43
Patch
2.00
Downloads
34
Concealed Hill
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 15, 2026 by kover2177
Game breakdown

Verdi (Verdi#21518)

290 APM

Heroes

  • BeastmasterLevel 3
    1. Summon Quilbeast level 2
    2. Summon Bear level 1
  • FirelordLevel 1
    1. Summon Lava Spawn level 1

Units

  • Peon12
  • Grunt7

Buildings

  • Orc Burrow5
  • Stronghold2
  • Voodoo Lounge2
  • Barracks1
  • Altar of Storms1
  • War Mill1
  • Beastiary1

Upgrades

  • Pillage
  • Berserker StrengthLevel 2

Items

  • Boots of Speed1
  • Circlet of Nobility1
  • Staff of Teleportation1

Control groups

Group 123
Set 40 1 3
Used 454 290 641
Actions by type
Right clicks
382
Selections
320
Control group selections
1385
Control groups set
44
Build and train orders
59
Abilities
5
Basic commands
59
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Arczi (arczi#21951)

79 APM

Heroes

  • Far SeerLevel 1
    1. Feral Spirit level 1
  • FirelordLevel 1
    1. Summon Lava Spawn level 1

Units

  • Grunt9
  • Peon8

Buildings

  • Orc Burrow3
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • Stronghold1

Items

  • Lesser Clarity Potion2
  • Healing Salve1

Control groups

Group 1
Set 1
Used 1
Actions by type
Right clicks
421
Selections
139
Control group selections
1
Control groups set
1
Build and train orders
36
Abilities
2
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

OrcData incomplete
5,425

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,356 2:10 2,713 4:21 4,069 6:32 5,425 8:43
Army1,400
Economy900
Production505
Technology755
Support1,865

Partial spend: actions with unknown prices are excluded.

Orc
3,925

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,356 2:10 2,713 4:21 4,069 6:32 5,425 8:43
Army1,800
Economy600
Production360
Technology315
Support850
8:43 / 8:43
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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