Replay
  • OrcVerdi
    1. Dark Ranger, level 3
    2. Firelord, level 2
  • OrcArczi
    1. Blademaster, level 2
    2. Shadow Hunter, level 1
vs
Game length
00:07:49
Patch
2.00
Downloads
30
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 15, 2026 by kover2177
Game breakdown

Verdi (Verdi#21518)

286 APM

Heroes

  • Dark RangerLevel 3
    1. Life Drain level 2
    2. Black Arrow level 1
  • FirelordLevel 2
    1. Summon Lava Spawn level 1
    2. Incinerate level 1

Units

  • Peon8
  • Grunt6
  • Raider1

Buildings

  • Orc Burrow4
  • Stronghold2
  • Barracks1
  • Altar of Storms1
  • Voodoo Lounge1
  • Beastiary1

Upgrades

  • Berserker StrengthLevel 2
  • Ensnare
  • PillageLevel 2

Items

  • Ring of Superiority1

Control groups

Group 1234
Set 16 3 15 2
Used 385 299 537 104
Actions by type
Right clicks
289
Selections
264
Control group selections
1325
Control groups set
36
Build and train orders
33
Abilities
22
Basic commands
24
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Arczi (arczi#21951)

85 APM

Heroes

  • BlademasterLevel 2
    1. Wind Walk level 1
    2. Critical Strike level 1
  • Shadow HunterLevel 1
    1. Hex level 1

Units

  • Troll Headhunter/Berserker9
  • Peon7
  • Grunt1

Buildings

  • Orc Burrow3
  • Altar of Storms1
  • Barracks1
  • Voodoo Lounge1
  • War Mill1
  • Stronghold1

Upgrades

  • Spiked Barricades

Items

  • Healing Salve2
  • Lesser Clarity Potion1
Actions by type
Right clicks
423
Selections
109
Control group selections
0
Control groups set
0
Build and train orders
35
Abilities
7
Basic commands
0
Item uses
1
Subgroup switches
0
Units removed from queue
2
Escape presses
0

Timeline

OrcData incomplete
4,160

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,040 1:57 2,080 3:54 3,120 5:51 4,160 7:49
Army1,380
Economy600
Production505
Technology805
Support870

Partial spend: actions with unknown prices are excluded.

Orc
3,725

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,040 1:57 2,080 3:54 3,120 5:51 4,160 7:49
Army1,415
Economy525
Production360
Technology315
Support1,110
7:49 / 7:49
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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