Replay
  • HumanHawK
    1. Archmage, level 4
    2. Mountain King, level 1
  • HumanDeathnote
    1. Archmage, level 4
    2. Mountain King, level 3
vs
Game length
00:10:16
Patch
2.00
Downloads
33
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 15, 2026 by kover2177
Game breakdown

HawK (HawK#2797)

241 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 1
    1. Storm Bolt level 1

Units

  • Peasant12
  • Footman8
  • Priest5
  • Goblin Shredder1

Buildings

  • Farm6
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Town Hall1

Upgrades

  • Priest Training

Items

  • Lesser Clarity Potion2
  • Boots of Speed1
  • Scroll of Regeneration1

Control groups

Group 1234578
Set 79 27 11 21 1 9 1
Used 267 144 124 88 108 31 18
Actions by type
Right clicks
714
Selections
507
Control group selections
780
Control groups set
149
Build and train orders
79
Abilities
21
Basic commands
151
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Deathnote (Odinnsdagr#2292)

254 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant12
  • Footman9
  • Priest6
  • Spell Breaker1

Buildings

  • Farm7
  • Arcane Sanctum2
  • Town Hall2
  • Altar of Kings1
  • Barracks1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Priest Training

Items

  • Boots of Speed1
  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 82 3 23 41 11 6
Used 397 10 135 409 45 132
Actions by type
Right clicks
634
Selections
368
Control group selections
1128
Control groups set
166
Build and train orders
90
Abilities
19
Basic commands
128
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
5,675

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,580 2:34 3,160 5:08 4,740 7:42 6,320 10:16
Army2,130
Economy1,285
Production640
Technology390
Support1,230
Human
6,320

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,580 2:34 3,160 5:08 4,740 7:42 6,320 10:16
Army2,240
Economy1,670
Production640
Technology390
Support1,380
10:16 / 10:16
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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