Replay
  • HumanHawK
    1. Archmage, level 5
    2. Blood Mage, level 3
  • HumanDeathnote
    1. Archmage, level 4
    2. Naga Sea Witch, level 2
vs
Game length
00:12:53
Patch
2.00
Downloads
37
Scrimmage
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 15, 2026 by kover2177
Game breakdown

HawK (HawK#2797)

255 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Blood MageLevel 3
    1. Siphon Mana level 1
    2. Flame Strike level 2

Units

  • Peasant12
  • Footman6
  • Priest6
  • Spell Breaker2
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1
  • Sorceress1

Buildings

  • Scout Tower7
  • Farm6
  • Arcane Tower3
  • Arcane Sanctum2
  • Guard Tower2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Lumber Mill1
  • Blacksmith1

Upgrades

  • Priest Training
  • Swords
  • Plating

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion1
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 119 23 16 13
Used 398 205 178 140
Group 5678
Set 3 2 6 3
Used 129 0 23 27
Actions by type
Right clicks
861
Selections
709
Control group selections
1100
Control groups set
185
Build and train orders
105
Abilities
46
Basic commands
188
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Deathnote (Odinnsdagr#2292)

258 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Naga Sea WitchLevel 2
    1. Frost Arrows level 1
    2. Forked Lightning level 1

Units

  • Peasant18
  • Footman12
  • Forest Troll Shadow Priest4
  • Forest Troll Berserker2
  • Priest2
  • Spell Breaker2
  • Mud Golem1
  • Ogre Mauler1

Buildings

  • Farm6
  • Scout Tower4
  • Arcane Tower4
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Lumber Mill1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Priest Training

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 98 6 23 23 10 5
Used 518 8 168 550 49 150
Actions by type
Right clicks
750
Selections
539
Control group selections
1443
Control groups set
165
Build and train orders
131
Abilities
63
Basic commands
135
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

Human
6,930

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,093 3:13 4,185 6:26 6,278 9:39 8,370 12:53
Army2,645
Economy900
Production640
Technology670
Support2,075
Human
8,370

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,093 3:13 4,185 6:26 6,278 9:39 8,370 12:53
Army4,035
Economy1,735
Production640
Technology600
Support1,360
12:53 / 12:53
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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