Replay
  • HumanHawK
    1. Archmage, level 5
    2. Mountain King, level 3
  • HumanDeathnote
    1. Archmage, level 5
    2. Mountain King, level 4
vs
Game length
00:16:00
Patch
2.00
Downloads
39
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 15, 2026 by kover2177
Game breakdown

HawK (HawK#2797)

251 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant21
  • Priest10
  • Footman9
  • Spell Breaker9

Buildings

  • Farm7
  • Scout Tower2
  • Arcane Tower2
  • Arcane Vault2
  • Arcane Sanctum2
  • Town Hall2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Lumber Mill1

Upgrades

  • Lumber Harvesting
  • Priest Training

Items

  • Lesser Clarity Potion2
  • Scroll of Regeneration1

Control groups

Group 1234578
Set 107 49 13 15 1 5 1
Used 486 261 179 158 167 32 28
Actions by type
Right clicks
1093
Selections
993
Control group selections
1311
Control groups set
191
Build and train orders
139
Abilities
62
Basic commands
279
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Deathnote (Odinnsdagr#2292)

265 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 3
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Bash level 2

Units

  • Peasant16
  • Footman10
  • Spell Breaker10
  • Priest9

Buildings

  • Farm9
  • Scout Tower4
  • Arcane Tower3
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Arcane Vault1
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • PlatingLevel 2

Items

  • Potion of Lesser Invulnerability2
  • Scroll of Regeneration1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 83 6 34 27 14 5
Used 700 45 361 506 74 178
Actions by type
Right clicks
1039
Selections
819
Control group selections
1864
Control groups set
169
Build and train orders
120
Abilities
82
Basic commands
209
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
9,385

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,425 4:03 4,850 8:06 7,275 12:09 9,700 16:12
Army4,500
Economy2,345
Production640
Technology460
Support1,440
Human
9,700

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,425 4:03 4,850 8:06 7,275 12:09 9,700 16:12
Army4,715
Economy1,585
Production640
Technology530
Support2,230
16:12 / 16:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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