Replay
  • HumanSharky
    1. Mountain King, level 3
vs
Game length
00:07:11
Patch
2.00
Downloads
29
Northern Isles
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 15, 2026 by kover2177
Game breakdown

Sharky (RobotNinja#2136641)

255 APM

Heroes

  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant11
  • Footman5
  • Rifleman2

Buildings

  • Farm5
  • Scout Tower2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Items

  • Boots of Speed1
  • Circlet of Nobility1

Control groups

Group 12345
Set 18 2 6 1 2
Used 206 41 106 69 142
Actions by type
Right clicks
486
Selections
274
Control group selections
564
Control groups set
29
Build and train orders
56
Abilities
8
Basic commands
172
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

SushiCore (SushiCore#2867)

235 APM

Heroes

  • Far SeerLevel 2
    1. Feral Spirit level 1
    2. Chain Lightning level 1

Units

  • Peon15
  • Troll Headhunter/Berserker6
  • Grunt3

Buildings

  • Altar of Storms3
  • Orc Burrow3
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Beastiary1
  • Tauren Totem1

Items

  • Healing Salve1
  • Scroll of Speed1

Control groups

Group 1234
Set 13 2 1 4
Used 73 21 154 159
Actions by type
Right clicks
684
Selections
203
Control group selections
407
Control groups set
20
Build and train orders
87
Abilities
11
Basic commands
49
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
3,840

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,209 1:47 2,418 3:35 3,626 5:23 4,835 7:11
Army1,085
Economy825
Production490
Technology390
Support1,050
Orc
4,835

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,209 1:47 2,418 3:35 3,626 5:23 4,835 7:11
Army1,410
Economy1,125
Production1,000
Technology315
Support985
7:11 / 7:11
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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