Replay
  • UndeadBiGMurphY
    1. Crypt Lord, level 3
    2. Death Knight, level 2
    3. Lich, level 2
  • UndeadChriS
    1. Lich, level 5
    2. Death Knight, level 3
    3. Dark Ranger, level 2
vs
Game length
00:13:50
Patch
2.00
Downloads
32
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 15, 2026 by kover2177
Game breakdown

BiGMurphY (BiGMurphY#2467)

171 APM

Heroes

  • Crypt LordLevel 3
    1. Carrion Beetles level 2
    2. Impale level 1
  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Dark Ritual level 1

Units

  • Ghoul11
  • Obsidian Statue4
  • Acolyte3
  • Crypt Fiend3

Buildings

  • Ziggurat4
  • Tomb of Relics2
  • Crypt1
  • Altar of Darkness1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Sacrificial Pit1
  • Spirit Tower1

Upgrades

  • Destroyer Form
  • Web

Items

  • Rod of Necromancy3
  • Boots of Speed1
  • Potion of Mana1
  • Orb of Corruption1

Control groups

Group 1236789
Set 44 8 2 1 1 1 2
Used 213 147 44 0 106 97 98
Actions by type
Right clicks
991
Selections
298
Control group selections
705
Control groups set
59
Build and train orders
91
Abilities
20
Basic commands
12
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
0

ChriS (ChriS8#21646)

166 APM

Heroes

  • LichLevel 5
    1. Frost Nova level 3
    2. Dark Ritual level 2
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Dark RangerLevel 2
    1. Black Arrow level 1
    2. Silence level 1

Units

  • Ghoul12
  • Crypt Fiend5
  • Acolyte3
  • Obsidian Statue3

Buildings

  • Ziggurat5
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Nerubian Tower1
  • Slaughterhouse1
  • Black Citadel1

Upgrades

  • Destroyer FormLevel 4
  • Web

Items

  • Rod of Necromancy4
  • Orb of Corruption1
  • Sentry Wards1

Control groups

Group 123
Set 36 5 3
Used 376 171 66
Actions by type
Right clicks
981
Selections
293
Control group selections
613
Control groups set
44
Build and train orders
110
Abilities
46
Basic commands
34
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
6,950

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,750 3:27 3,500 6:55 5,250 10:22 7,000 13:50
Army2,765
Economy225
Production595
Technology1,065
Support2,300
UndeadData incomplete
7,000

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,750 3:27 3,500 6:55 5,250 10:22 7,000 13:50
Army3,115
Economy225
Production520
Technology920
Support2,220

Partial spend: actions with unknown prices are excluded.

13:50 / 13:50
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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