Replay
  • HumanDeathnote
    1. Mountain King, level 5
    2. Blood Mage, level 4
    3. Paladin, level 2
  • OrcSheik
    1. Blademaster, level 5
    2. Shadow Hunter, level 4
    3. Tauren Chieftain, level 3
vs
Game length
00:19:11
Patch
2.00
Downloads
35
Scrimmage
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 15, 2026 by kover2177
Game breakdown

Deathnote (Odinnsdagr#2292)

251 APM

Heroes

  • Mountain KingLevel 5
    1. Storm Bolt level 3
    2. Bash level 2
  • Blood MageLevel 4
    1. Siphon Mana level 2
    2. Banish level 2
  • PaladinLevel 2
    1. Holy Light level 1
    2. Divine Shield level 1

Units

  • Peasant18
  • Footman9
  • Gryphon Rider8
  • Knight3
  • Forest Troll Shadow Priest1
  • Forest Troll Berserker1

Buildings

  • Farm9
  • Scout Tower7
  • Guard Tower5
  • Gryphon Aviary3
  • Town Hall2
  • Arcane Tower2
  • Altar of Kings1
  • Barracks1
  • Arcane Vault1
  • Lumber Mill1
  • Keep1
  • Blacksmith1
  • Castle1

Upgrades

  • Lumber Harvesting
  • SwordsLevel 2
  • ArmorLevel 3
  • Animal War Training
  • Storm Hammers

Items

  • Scroll of Regeneration4
  • Lesser Clarity Potion2
  • Potion of Lesser Invulnerability1
  • Staff of Sanctuary1
  • Scroll of Healing1
  • Scroll of Protection1

Control groups

Group 13456
Set 168 7 24 15 4
Used 1133 65 978 59 131
Actions by type
Right clicks
1175
Selections
585
Control group selections
2366
Control groups set
218
Build and train orders
114
Abilities
60
Basic commands
144
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Sheik (sheik#2417)

256 APM

Heroes

  • BlademasterLevel 5
    1. Mirror Image level 2
    2. Critical Strike level 3
  • Shadow HunterLevel 4
    1. Hex level 2
    2. Healing Wave level 2
  • Tauren ChieftainLevel 3
    1. Endurance Aura level 1
    2. War Stomp level 2

Units

  • Troll Batrider16
  • Peon13
  • Troll Headhunter/Berserker5
  • Tauren3
  • Troll Headhunter/Berserker2
  • Forest Troll Shadow Priest1
  • Goblin Shredder1

Buildings

  • Orc Burrow4
  • Altar of Storms2
  • Beastiary2
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1
  • Tauren Totem1

Upgrades

  • Spiked Barricades
  • Berserker Upgrade
  • Reinforced Defenses

Items

  • Lesser Clarity Potion11
  • Healing Salve4
  • Scroll of Speed2
  • Tiny Great Hall2
  • Circlet of Nobility1
  • Orb of Lightning1
  • Potion of Mana1

Control groups

Group 123456
Set 94 3 1 28 4 2
Used 633 116 147 82 54 0
Actions by type
Right clicks
2046
Selections
1226
Control group selections
1032
Control groups set
132
Build and train orders
159
Abilities
83
Basic commands
102
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
12,325

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,081 4:47 6,163 9:35 9,244 14:23 12,325 19:11
Army4,630
Economy2,120
Production760
Technology1,380
Support3,435
OrcData incomplete
11,505

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,081 4:47 6,163 9:35 9,244 14:23 12,325 19:11
Army4,915
Economy975
Production965
Technology790
Support3,860

Partial spend: actions with unknown prices are excluded.

19:11 / 19:11
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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