Replay
  • HumanDeathnote
    1. Archmage, level 4
    2. Mountain King, level 4
  • OrcSheik
    1. Far Seer, level 3
    2. Tauren Chieftain, level 4
vs
Game length
00:13:52
Patch
2.00
Downloads
37
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 15, 2026 by kover2177
Game breakdown

Deathnote (Odinnsdagr#2292)

298 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 4
    1. Storm Bolt level 2
    2. Thunder Clap level 2

Units

  • Priest12
  • Peasant8
  • Rifleman8
  • Sorceress5
  • Footman3

Buildings

  • Farm9
  • Scout Tower5
  • Arcane Tower5
  • Arcane Vault2
  • Altar of Kings1
  • Barracks1
  • Keep1
  • Blacksmith1
  • Arcane Sanctum1

Upgrades

  • Long Rifles
  • Priest Training

Items

  • Potion of Mana2
  • Scroll of Healing1
  • Lesser Clarity Potion1

Control groups

Group 123456
Set 50 5 39 18 26 5
Used 745 29 422 518 41 166
Actions by type
Right clicks
1027
Selections
501
Control group selections
1921
Control groups set
143
Build and train orders
108
Abilities
55
Basic commands
222
Item uses
2
Subgroup switches
0
Units removed from queue
1
Escape presses
1

Sheik (sheik#2417)

280 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • Tauren ChieftainLevel 4
    1. Endurance Aura level 2
    2. War Stomp level 2

Units

  • Peon11
  • Troll Headhunter/Berserker9
  • Grunt5
  • Raider5
  • Kodo Beast1

Buildings

  • Orc Burrow4
  • Voodoo Lounge3
  • Altar of Storms2
  • Barracks1
  • War Mill1
  • Stronghold1
  • Beastiary1
  • Great Hall1

Upgrades

  • Spiked Barricades
  • Ensnare

Items

  • Healing Salve3
  • Lesser Clarity Potion3
  • Potion of Lesser Invulnerability2
  • Scroll of Healing2
  • Scroll of Speed1
  • Potion of Mana1

Control groups

Group 1234567
Set 79 1 8 9 4 2 1
Used 567 118 264 9 44 14 0
Actions by type
Right clicks
1591
Selections
753
Control group selections
1016
Control groups set
104
Build and train orders
116
Abilities
23
Basic commands
128
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Timeline

Human
8,265

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,105 3:28 4,210 6:56 6,315 10:24 8,420 13:52
Army4,440
Economy600
Production490
Technology745
Support1,990
Orc
8,420

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,105 3:28 4,210 6:56 6,315 10:24 8,420 13:52
Army3,370
Economy1,210
Production685
Technology365
Support2,790
13:52 / 13:52
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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