Replay
  • HumanSheik
    1. Mountain King, level 3
vs
Game length
00:06:32
Patch
2.00
Downloads
32
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 15, 2026 by kover2177
Game breakdown

Azshara-QueeN (AzsharaQueeN#2924)

261 APM

Heroes

  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Acolyte5
  • Ghoul5
  • Crypt Fiend3

Buildings

  • Ziggurat3
  • Altar of Darkness1
  • Crypt1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Nerubian Tower1

Upgrades

  • Burrow

Items

  • Rod of Necromancy2

Control groups

Group 1245
Set 290 47 8 2
Used 161 15 73 32
Actions by type
Right clicks
656
Selections
107
Control group selections
281
Control groups set
347
Build and train orders
47
Abilities
12
Basic commands
17
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Sheik (sheik#2417)

261 APM

Heroes

  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant15
  • Footman8

Buildings

  • Farm4
  • Altar of Kings3
  • Barracks1
  • Arcane Vault1
  • Town Hall1

Upgrades

  • Defend

Items

  • Scroll of Regeneration2
  • Lesser Clarity Potion2
  • Boots of Speed1
  • Staff of Teleportation1

Control groups

Group 12346
Set 20 2 1 6 1
Used 230 95 168 66 28
Actions by type
Right clicks
585
Selections
174
Control group selections
587
Control groups set
30
Build and train orders
44
Abilities
6
Basic commands
33
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
3,590

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,158 1:38 2,315 3:16 3,473 4:54 4,630 6:32
Army1,245
Economy375
Production380
Technology495
Support1,095
Human
4,630

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,158 1:38 2,315 3:16 3,473 4:54 4,630 6:32
Army1,080
Economy1,510
Production700
Technology150
Support1,190
6:32 / 6:32
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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