Replay
  • UndeadNightDevil
    1. Lich, level 6
    2. Death Knight, level 4
    3. Dark Ranger, level 4
  • HumanIkbencool
    1. Archmage, level 5
    2. Mountain King, level 3
    3. Paladin, level 2
vs
Game length
00:29:21
Patch
2.00
Downloads
37
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 15, 2026 by kover2177
Game breakdown

NightDevil (NightDevil#21956)

243 APM

Heroes

  • LichLevel 6
    1. Frost Nova level 3
    2. Dark Ritual level 3
  • Death KnightLevel 4
    1. Death Coil level 2
    2. Unholy Aura level 2
  • Dark RangerLevel 4
    1. Silence level 2
    2. Black Arrow level 2

Units

  • Ghoul25
  • Acolyte16
  • Crypt Fiend11
  • Banshee10
  • Obsidian Statue8

Buildings

  • Ziggurat9
  • Crypt5
  • Temple of the Damned4
  • Tomb of Relics3
  • Haunted Gold Mine3
  • Necropolis3
  • Altar of Darkness2
  • Spirit Tower2
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1

Upgrades

  • Backpack
  • Web
  • Banshee TrainingLevel 2
  • Creature AttackLevel 3
  • Creature CarapaceLevel 3
  • Destroyer Form

Items

  • Rod of Necromancy8
  • Potion of Mana4
  • Scroll of Healing3
  • Potion of Lesser Invulnerability2
  • Scroll of Protection2
  • Scroll of Town Portal2
  • Sacrificial Skull1
  • Boots of Speed1
  • Dust of Appearance1
  • Orb of Corruption1
  • Potion of Healing1

Control groups

Group 123456
Set 115 26 5 4 4 3
Used 868 615 104 411 120 69
Actions by type
Right clicks
2672
Selections
1214
Control group selections
2187
Control groups set
157
Build and train orders
239
Abilities
233
Basic commands
149
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Ikbencool (ikbencool#2603)

201 APM

Heroes

  • ArchmageLevel 5
    1. Blizzard level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 1
    2. Thunder Clap level 2
  • PaladinLevel 2
    1. Holy Light level 1
    2. Devotion Aura level 1

Units

  • Peasant30
  • Footman20
  • Mortar Team9
  • Knight9
  • Priest4
  • Spell Breaker4
  • Goblin Zeppelin3
  • Flying Machine2
  • Gryphon Rider2
  • Goblin Shredder1
  • Goblin Sapper1
  • Rifleman1
  • Siege Engine1

Buildings

  • Farm11
  • Scout Tower10
  • Guard Tower8
  • Arcane Tower3
  • Barracks2
  • Arcane Vault2
  • Town Hall2
  • Lumber Mill2
  • Keep2
  • Blacksmith2
  • Castle2
  • Altar of Kings1
  • Workshop1
  • Gryphon Aviary1
  • Arcane Sanctum1

Upgrades

  • Lumber HarvestingLevel 2
  • Defend
  • MasonryLevel 2
  • Swords
  • PlatingLevel 2
  • Priest Training
  • Fragmentation Shards
  • Gunpowder
  • Animal War Training

Items

  • Lesser Clarity Potion9
  • Scroll of Regeneration7
  • Potion of Healing7
  • Scroll of Town Portal5
  • Potion of Lesser Invulnerability5
  • Scroll of Healing2
  • Potion of Mana2
  • Staff of Teleportation1
  • Tome of Retraining1
  • Staff of Sanctuary1

Control groups

Group 1234567
Set 169 22 17 34 20 7 1
Used 546 72 8 91 98 27 0
Actions by type
Right clicks
2057
Selections
1550
Control group selections
842
Control groups set
270
Build and train orders
309
Abilities
145
Basic commands
430
Item uses
20
Subgroup switches
0
Units removed from queue
0
Escape presses
15

Timeline

Undead
22,500

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,484 7:20 12,968 14:40 19,451 22:00 25,935 29:21
Army8,515
Economy2,550
Production2,120
Technology1,260
Support8,055
Human
25,935

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 6,484 7:20 12,968 14:40 19,451 22:00 25,935 29:21
Army10,395
Economy3,020
Production930
Technology2,375
Support9,215
29:21 / 29:21
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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