Replay
  • UndeadChriS
    1. Lich, level 3
vs
Game length
00:05:38
Patch
2.00
Downloads
25
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 15, 2026 by kover2177
Game breakdown

Blackrayman (Blackrayman#2399)

124 APM

Heroes

  • LichLevel 2
    1. Frost Nova level 1
    2. Dark Ritual level 1

Units

  • Ghoul7
  • Acolyte3

Buildings

  • Ziggurat3
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1

Items

  • Rod of Necromancy4

Control groups

Group 1245
Set 6 1 1 3
Used 37 27 10 4
Actions by type
Right clicks
346
Selections
88
Control group selections
78
Control groups set
11
Build and train orders
24
Abilities
2
Basic commands
14
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
0

ChriS (ChriS8#21646)

122 APM

Heroes

  • LichLevel 3
    1. Frost Nova level 2
    2. Dark Ritual level 1

Units

  • Ghoul8
  • Acolyte3

Buildings

  • Ziggurat2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Nerubian Tower1
  • Halls of the Dead1
  • Graveyard1

Items

  • Rod of Necromancy2

Control groups

Group 123
Set 19 1 1
Used 89 64 14
Actions by type
Right clicks
245
Selections
80
Control group selections
167
Control groups set
21
Build and train orders
36
Abilities
13
Basic commands
7
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Undead
3,160

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 790 1:24 1,580 2:49 2,370 4:13 3,160 5:38
Army840
Economy225
Production380
Technology320
Support1,395
Undead
2,930

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 790 1:24 1,580 2:49 2,370 4:13 3,160 5:38
Army960
Economy225
Production380
Technology420
Support945
5:38 / 5:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

Comments
Sort by
Top replays