Replay
  • UndeadLucifer
    1. Lich, level 4
    2. Death Knight, level 3
    3. Naga Sea Witch, level 3
  • Night ElfFoggy
    1. Demon Hunter, level 3
    2. Pandaren Brewmaster, level 3
vs
Game length
00:20:12
Patch
2.00
Downloads
44
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 15, 2026 by Stowka
Game breakdown

Lucifer (Lucifer#34735)

326 APM

Heroes

  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1
  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2

Units

  • Ghoul21
  • Acolyte11
  • Crypt Fiend8
  • Obsidian Statue3
  • Abomination1
  • Meatwagon1

Buildings

  • Ziggurat14
  • Crypt2
  • Halls of the Dead2
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Haunted Gold Mine1
  • Spirit Tower1

Upgrades

  • Ghoul Frenzy
  • Destroyer Form
  • Burrow
  • Disease Cloud
  • Cannibalize
  • Web

Items

  • Sacrificial Skull8
  • Scroll of Healing8
  • Scroll of Town Portal5
  • Rod of Necromancy2
  • Potion of Lesser Invulnerability2
  • Dust of Appearance1
  • Orb of Corruption1

Control groups

Group 123456
Set 132 30 8 2 4 1
Used 916 578 24 391 324 265
Actions by type
Right clicks
1834
Selections
971
Control group selections
2498
Control groups set
177
Build and train orders
168
Abilities
39
Basic commands
564
Item uses
7
Subgroup switches
0
Units removed from queue
0
Escape presses
9

Foggy (RPTRFoggy#2278)

296 APM

Heroes

  • Demon HunterLevel 3
    1. Mana Burn level 2
    2. Immolation level 1
  • Pandaren BrewmasterLevel 3
    1. Breath of Fire level 2
    2. Drunken Haze level 1

Units

  • Wisp38
  • Dryad9
  • Archer6
  • Goblin Sapper5

Buildings

  • Moon Well6
  • Ancient of Lore3
  • Altar of Elders2
  • Ancient of War2
  • Tree of Ages2
  • Tree of Life2
  • Ancient of Wonders2
  • Hunter's Hall1
  • Ancient Protector1

Upgrades

  • Nature's BlessingLevel 2
  • Reinforced HidesLevel 2
  • Abolish Magic
  • Strength of the WildLevel 2

Items

  • Potion of Healing8
  • Moonstone5
  • Potion of Mana3
  • Scroll of Healing2
  • Staff of Preservation2
  • Lesser Clarity Potion2
  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Staff of Teleportation1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 78 119 4 1
Used 142 208 3 56
Group 5678
Set 4 5 2 1
Used 242 185 243 37
Actions by type
Right clicks
2439
Selections
1292
Control group selections
1116
Control groups set
214
Build and train orders
168
Abilities
118
Basic commands
309
Item uses
15
Subgroup switches
0
Units removed from queue
1
Escape presses
2

Timeline

UndeadData incomplete
16,160

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,040 5:03 8,080 10:06 12,120 15:09 16,160 20:12
Army5,310
Economy1,050
Production720
Technology1,560
Support7,520

Partial spend: actions with unknown prices are excluded.

NightelfData incomplete
14,305

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 4,040 5:03 8,080 10:06 12,120 15:09 16,160 20:12
Army3,160
Economy2,960
Production1,125
Technology840
Support6,220

Partial spend: actions with unknown prices are excluded.

20:12 / 20:12
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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