Replay
  • UndeadLucifer
    1. Death Knight, level 5
    2. Lich, level 4
  • Night ElfFoggy
    1. Demon Hunter, level 6
    2. Naga Sea Witch, level 4
vs
Game length
00:17:38
Patch
2.00
Downloads
50
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 15, 2026 by Stowka
Game breakdown

Lucifer (Lucifer#34735)

335 APM

Heroes

  • Death KnightLevel 5
    1. Unholy Aura level 2
    2. Death Coil level 3
  • LichLevel 4
    1. Frost Nova level 2
    2. Frost Armor level 1
    3. Dark Ritual level 1

Units

  • Acolyte19
  • Ghoul9
  • Crypt Fiend8
  • Frost Wyrm8
  • Obsidian Statue3
  • Meatwagon2

Buildings

  • Ziggurat6
  • Haunted Gold Mine2
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Black Citadel1
  • Slaughterhouse1
  • Boneyard1

Upgrades

  • Cannibalize
  • Ghoul Frenzy
  • Destroyer Form
  • Burrow
  • Creature Attack
  • Disease Cloud

Items

  • Potion of Lesser Invulnerability2
  • Dust of Appearance1
  • Rod of Necromancy1
  • Orb of Corruption1
  • Potion of Mana1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 115 31 13 3 4 1
Used 658 391 135 359 318 285
Actions by type
Right clicks
1937
Selections
713
Control group selections
2146
Control groups set
167
Build and train orders
136
Abilities
37
Basic commands
432
Item uses
15
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Foggy (RPTRFoggy#2278)

296 APM

Heroes

  • Demon HunterLevel 6
    1. Immolation level 1
    2. Mana Burn level 3
    3. Evasion level 1
    4. Metamorphosis level 1
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 2
    2. Forked Lightning level 2

Units

  • Wisp23
  • Dryad9
  • Druid of the Claw8
  • Archer4

Buildings

  • Moon Well5
  • Altar of Elders3
  • Ancient of Wonders2
  • Tree of Ages2
  • Ancient of Lore2
  • Ancient of War1
  • Hunter's Hall1
  • Tree of Eternity1
  • Tree of Life1

Upgrades

  • Backpack
  • Druid of the Claw TrainingLevel 2
  • Abolish Magic
  • Reinforced HidesLevel 2
  • Strength of the WildLevel 2

Items

  • Staff of Preservation2
  • Potion of Lesser Invulnerability2
  • Dust of Appearance2
  • Boots of Speed1
  • Staff of Teleportation1
  • Orb of Venom1
  • Potion of Healing1
  • Lesser Clarity Potion1
  • Moonstone1
  • Potion of Mana1
  • Scroll of Town Portal1

Control groups

Group 1245678
Set 191 17 1 2 4 3 3
Used 309 96 81 297 206 268 29
Actions by type
Right clicks
1802
Selections
1072
Control group selections
1286
Control groups set
221
Build and train orders
131
Abilities
71
Basic commands
324
Item uses
21
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Timeline

UndeadData incomplete
13,250

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,313 4:24 6,625 8:49 9,938 13:13 13,250 17:38
Army6,940
Economy1,875
Production670
Technology995
Support2,770

Partial spend: actions with unknown prices are excluded.

Nightelf
11,990

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,313 4:24 6,625 8:49 9,938 13:13 13,250 17:38
Army3,865
Economy1,720
Production1,000
Technology1,070
Support4,335
17:38 / 17:38
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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