Replay
  • HumanKlotervan
    1. Archmage, level 5
    2. Mountain King, level 3
  • HumanKas
    1. Archmage, level 6
    2. Naga Sea Witch, level 5
vs
Game length
00:16:31
Patch
2.00
Downloads
29
Last Refuge 1.5
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 15, 2026 by Stowka
Game breakdown

Klotervan (Klotervan#2162)

341 APM

Heroes

  • ArchmageLevel 5
    1. Summon Water Elemental level 3
    2. Brilliance Aura level 2
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant23
  • Footman9
  • Forest Troll Berserker7
  • Priest6
  • Spell Breaker6
  • Forest Troll Shadow Priest2
  • Mud Golem1

Buildings

  • Farm8
  • Arcane Tower3
  • Arcane Vault3
  • Altar of Kings2
  • Barracks2
  • Scout Tower2
  • Keep2
  • Arcane Sanctum2
  • Town Hall1
  • Blacksmith1

Upgrades

  • Priest Training
  • SwordsLevel 3
  • Plating

Items

  • Scroll of Regeneration1
  • Lesser Clarity Potion1
  • Scroll of Town Portal1

Control groups

Group 123456
Set 62 8 10 2 4 1
Used 1247 368 138 599 101 258
Actions by type
Right clicks
1328
Selections
943
Control group selections
2711
Control groups set
87
Build and train orders
155
Abilities
75
Basic commands
259
Item uses
5
Subgroup switches
0
Units removed from queue
0
Escape presses
4

Kas (MagicGnome#221204)

205 APM

Heroes

  • ArchmageLevel 6
    1. Blizzard level 3
    2. Brilliance Aura level 2
    3. Mass Teleport level 1
  • Naga Sea WitchLevel 5
    1. Frost Arrows level 2
    2. Forked Lightning level 3

Units

  • Peasant20
  • Spell Breaker8
  • Footman7
  • Priest6

Buildings

  • Farm9
  • Altar of Kings2
  • Arcane Sanctum2
  • Barracks1
  • Scout Tower1
  • Keep1
  • Arcane Tower1
  • Arcane Vault1
  • Blacksmith1

Upgrades

  • Priest Training
  • SwordsLevel 2
  • Plating

Items

  • Scroll of Town Portal3
  • Scroll of Healing1
  • Potion of Lesser Invulnerability1
  • Tome of Retraining1

Control groups

Group 12345
Set 36 24 3 6 2
Used 408 302 81 151 168
Group 7890
Set 1 1 1 1
Used 0 1 0 0
Actions by type
Right clicks
975
Selections
629
Control group selections
1111
Control groups set
75
Build and train orders
119
Abilities
57
Basic commands
366
Item uses
4
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Human
11,980

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,995 4:07 5,990 8:15 8,985 12:23 11,980 16:31
Army5,565
Economy2,110
Production980
Technology850
Support2,475
Human
9,280

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,995 4:07 5,990 8:15 8,985 12:23 11,980 16:31
Army3,475
Economy1,500
Production820
Technology390
Support3,095
16:31 / 16:31
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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