Replay
  • OrcKilljoy
    1. Blademaster, level 5
    2. Shadow Hunter, level 4
  • Night ElfLinJunJie
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 3
    3. Goblin Tinker, level 3
vs
Game length
00:21:35
Patch
2.00
Downloads
23
Turtle Rock 2.0
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 15, 2026 by Stowka
Game breakdown

Killjoy (Elk#11501)

129 APM

Heroes

  • BlademasterLevel 5
    1. Critical Strike level 3
    2. Mirror Image level 2
  • Shadow HunterLevel 4
    1. Serpent Ward level 2
    2. Healing Wave level 2

Units

  • Raider16
  • Peon15
  • Spirit Walker9
  • Grunt2
  • Kodo Beast2

Buildings

  • Orc Burrow5
  • Great Hall5
  • Voodoo Lounge3
  • Altar of Storms2
  • Barracks1
  • Stronghold1
  • Beastiary1
  • Tauren Totem1
  • War Mill1

Upgrades

  • Ensnare
  • Spirit Walker Training
  • Reinforced Defenses
  • Melee Weapons

Items

  • Lesser Clarity Potion8
  • Healing Salve5
  • Scroll of Speed3
  • Potion of Mana3
  • Circlet of Nobility2
  • Scroll of Healing2
  • Potion of Healing1
  • Potion of Lesser Invulnerability1
  • Scroll of Town Portal1
  • Tome of Retraining1

Control groups

Group 123
Set 103 6 4
Used 168 4 30
Actions by type
Right clicks
1290
Selections
614
Control group selections
202
Control groups set
113
Build and train orders
171
Abilities
108
Basic commands
206
Item uses
16
Subgroup switches
0
Units removed from queue
0
Escape presses
3

LinJunJie (LukaDoncic#3536)

321 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 2
    2. Mana Burn level 2
  • Naga Sea WitchLevel 3
    1. Frost Arrows level 1
    2. Forked Lightning level 2
  • Goblin TinkerLevel 3
    1. Pocket Factory level 1
    2. Engineering Upgrade level 1
    3. Pocket Factory level 1

Units

  • Wisp36
  • Druid of the Talon13
  • Archer4
  • Chimaera3

Buildings

  • Moon Well6
  • Ancient of War3
  • Ancient of Wind2
  • Chimaera Roost2
  • Altar of Elders1
  • Tree of Ages1
  • Tree of Eternity1
  • Ancient of Wonders1
  • Tree of Life1
  • Hunter's Hall1

Upgrades

  • Druid of the Talon TrainingLevel 2
  • Corrosive Breath
  • Well Spring
  • Ultravision
  • Strength of the Wild

Items

  • Lesser Clarity Potion5
  • Moonstone4
  • Potion of Healing3
  • Potion of Lesser Invulnerability2
  • Scroll of Town Portal2
  • Circlet of Nobility1
  • Dust of Appearance1
  • Boots of Speed1
  • Staff of Teleportation1
  • Staff of Preservation1
  • Orb of Venom1

Control groups

Group 12345
Set 137 92 163 14 1
Used 822 907 91 538 176
Actions by type
Right clicks
2232
Selections
1167
Control group selections
2534
Control groups set
407
Build and train orders
151
Abilities
183
Basic commands
171
Item uses
21
Subgroup switches
0
Units removed from queue
0
Escape presses
5

Timeline

Orc
14,895

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,724 5:23 7,448 10:47 11,171 16:11 14,895 21:35
Army5,545
Economy3,050
Production820
Technology440
Support5,040
NightelfData incomplete
12,655

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,724 5:23 7,448 10:47 11,171 16:11 14,895 21:35
Army3,265
Economy2,500
Production1,210
Technology900
Support4,780
21:35 / 21:35
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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