Replay
  • OrcStarbuck
    1. Far Seer, level 4
    2. Tauren Chieftain, level 4
    3. Shadow Hunter, level 3
  • HumanLaiLai
    1. Mountain King, level 4
    2. Archmage, level 2
vs
Game length
00:17:56
Patch
2.00
Downloads
35
Hammerfall
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 14, 2026 by kover2177
Game breakdown

Starbuck (StarBuck#2732)

225 APM

Heroes

  • Far SeerLevel 4
    1. Feral Spirit level 2
    2. Chain Lightning level 2
  • Tauren ChieftainLevel 4
    1. Shockwave level 2
    2. Endurance Aura level 2
  • Shadow HunterLevel 3
    1. Healing Wave level 2
    2. Serpent Ward level 1

Units

  • Peon9
  • Troll Headhunter/Berserker5
  • Tauren4
  • Grunt3
  • Spirit Walker3
  • Raider3
  • Goblin Shredder2
  • Demolisher2
  • Kodo Beast2

Buildings

  • Orc Burrow6
  • Altar of Storms2
  • Tauren Totem2
  • Beastiary2
  • Fortress2
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Great Hall1
  • Watch Tower1

Upgrades

  • Spiked BarricadesLevel 2
  • Ensnare
  • Berserker Strength
  • Spirit Walker TrainingLevel 2
  • Pillage
  • PulverizeLevel 2
  • Burning Oil
  • Reinforced DefensesLevel 2
  • ArmorLevel 2
  • War Drums Damage Increase
  • Melee Weapons

Items

  • Healing Salve8
  • Lesser Clarity Potion7
  • Scroll of Speed3
  • Scroll of Healing3
  • Potion of Lesser Invulnerability2
  • Orb of Lightning1
  • Scroll of Town Portal1

Control groups

Group 12345
Set 56 8 1 26 3
Used 444 72 340 213 6
Actions by type
Right clicks
1381
Selections
825
Control group selections
1075
Control groups set
94
Build and train orders
186
Abilities
88
Basic commands
303
Item uses
9
Subgroup switches
0
Units removed from queue
0
Escape presses
2

LaiLai (willans92#1532)

286 APM

Heroes

  • Mountain KingLevel 4
    1. Thunder Clap level 2
    2. Storm Bolt level 2
  • ArchmageLevel 2
    1. Blizzard level 1
    2. Brilliance Aura level 1

Units

  • Peasant27
  • Footman14
  • Spell Breaker9
  • Rifleman4
  • Priest3
  • Goblin Shredder2
  • Goblin Zeppelin2
  • Sorceress2

Buildings

  • Farm7
  • Altar of Kings4
  • Scout Tower3
  • Arcane Tower3
  • Arcane Sanctum3
  • Arcane Vault2
  • Guard Tower2
  • Barracks1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Lumber Mill1

Upgrades

  • Defend
  • Priest Training
  • Swords
  • Sorceress Training

Items

  • Lesser Clarity Potion6
  • Scroll of Regeneration3
  • Scroll of Healing3
  • Boots of Speed1
  • Staff of Teleportation1
  • Scroll of Town Portal1
  • Tome of Retraining1
  • Potion of Mana1

Control groups

Group 12345
Set 102 16 3 3 4
Used 899 363 327 149 230
Actions by type
Right clicks
1685
Selections
736
Control group selections
1968
Control groups set
128
Build and train orders
203
Abilities
59
Basic commands
250
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

OrcData incomplete
13,875

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,791 4:29 7,583 8:58 11,374 13:27 15,165 17:56
Army5,220
Economy1,060
Production1,100
Technology1,465
Support5,030

Partial spend: actions with unknown prices are excluded.

Human
15,165

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,791 4:29 7,583 8:58 11,374 13:27 15,165 17:56
Army6,590
Economy2,410
Production1,330
Technology820
Support4,015
17:56 / 17:56
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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