Replay
  • HumanSharky
    1. Archmage, level 3
    2. Mountain King, level 3
  • OrcSushiCore
    1. Far Seer, level 3
    2. Shadow Hunter, level 3
    3. Blademaster, level 1
vs
Game length
00:11:23
Patch
2.00
Downloads
34
Scrimmage
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 13, 2026 by kover2177
Game breakdown

Sharky (RobotNinja#2136641)

217 APM

Heroes

  • ArchmageLevel 3
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 1
  • Mountain KingLevel 3
    1. Storm Bolt level 2
    2. Bash level 1

Units

  • Peasant11
  • Footman5
  • Rifleman4
  • Priest2
  • Spell Breaker2
  • Forest Troll Berserker1
  • Forest Troll Shadow Priest1

Buildings

  • Farm8
  • Scout Tower2
  • Arcane Sanctum2
  • Altar of Kings1
  • Barracks1
  • Arcane Tower1
  • Keep1
  • Blacksmith1
  • Arcane Vault1

Upgrades

  • Long Rifles
  • Priest Training
  • Gunpowder

Items

  • Scroll of Regeneration1
  • Potion of Lesser Invulnerability1
  • Scroll of Healing1

Control groups

Group 12345
Set 33 12 7 1 3
Used 265 119 100 76 155
Actions by type
Right clicks
807
Selections
500
Control group selections
715
Control groups set
56
Build and train orders
88
Abilities
28
Basic commands
213
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

SushiCore (SushiCore#2867)

208 APM

Heroes

  • Far SeerLevel 3
    1. Feral Spirit level 2
    2. Chain Lightning level 1
  • Shadow HunterLevel 3
    1. Healing Wave level 2
    2. Hex level 1
  • BlademasterLevel 1
    1. Mirror Image level 1

Units

  • Troll Headhunter/Berserker12
  • Peon10
  • Tauren2

Buildings

  • Orc Burrow4
  • Altar of Storms2
  • War Mill1
  • Barracks1
  • Stronghold1
  • Voodoo Lounge1
  • Fortress1
  • Tauren Totem1

Upgrades

  • Spiked Barricades
  • Reinforced Defenses
  • Berserker Upgrade
  • Pulverize

Items

  • Scroll of Speed6
  • Lesser Clarity Potion4
  • Healing Salve2
  • Potion of Mana2
  • Potion of Healing2
  • Orb of Lightning1
  • Circlet of Nobility1
  • Potion of Lesser Invulnerability1

Control groups

Group 1234
Set 28 8 1 3
Used 175 98 175 221
Actions by type
Right clicks
910
Selections
399
Control group selections
669
Control groups set
40
Build and train orders
132
Abilities
23
Basic commands
143
Item uses
2
Subgroup switches
0
Units removed from queue
0
Escape presses
2

Timeline

Human
6,235

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,836 2:50 3,673 5:41 5,509 8:32 7,345 11:23
Army2,635
Economy825
Production640
Technology465
Support1,670
OrcData incomplete
7,345

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 1,836 2:50 3,673 5:41 5,509 8:32 7,345 11:23
Army2,180
Economy750
Production675
Technology890
Support2,850

Partial spend: actions with unknown prices are excluded.

11:23 / 11:23
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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