Replay
  • UndeadChriS
    1. Death Knight, level 2
  • Night ElfHAEMOGOBLIN
    1. Priestess of the Moon, level 1
vs
Game length
00:05:33
Patch
2.00
Downloads
32
Tidehunters 1.2
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 13, 2026 by kover2177
Game breakdown

ChriS (ChriS8#21646)

147 APM

Heroes

  • Death KnightLevel 2
    1. Death Coil level 1
    2. Unholy Aura level 1

Units

  • Ghoul10
  • Acolyte5

Buildings

  • Ziggurat2
  • Crypt1
  • Altar of Darkness1
  • Necropolis1
  • Tomb of Relics1
  • Halls of the Dead1
  • Graveyard1
  • Nerubian Tower1

Items

  • Rod of Necromancy1
  • Dust of Appearance1

Control groups

Group 1234
Set 6 1 1 1
Used 103 59 27 47
Actions by type
Right clicks
403
Selections
73
Control group selections
236
Control groups set
9
Build and train orders
35
Abilities
8
Basic commands
17
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

HAEMOGOBLIN (HAEMOGOBLIN#21305)

120 APM

Heroes

  • Priestess of the MoonLevel 1
    1. Searing Arrows level 1

Units

  • Wisp15
  • Huntress5

Buildings

  • Ancient of War4
  • Moon Well3
  • Altar of Elders1
  • Hunter's Hall1
  • Ancient Protector1

Control groups

Group 1456
Set 4 1 1 2
Used 49 2 15 9
Actions by type
Right clicks
368
Selections
135
Control group selections
75
Control groups set
8
Build and train orders
27
Abilities
9
Basic commands
0
Item uses
0
Subgroup switches
0
Units removed from queue
0
Escape presses
1

Timeline

Undead
3,470

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 885 1:23 1,770 2:46 2,655 4:09 3,540 5:33
Army1,200
Economy600
Production380
Technology420
Support870
Nightelf
3,540

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 885 1:23 1,770 2:46 2,655 4:09 3,540 5:33
Army975
Economy900
Production780
Technology0
Support885
5:33 / 5:33
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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