Replay
  • HumanSharky
    1. Archmage, level 4
    2. Mountain King, level 2
  • UndeadChriS
    1. Death Knight, level 3
    2. Lich, level 2
vs
Game length
00:12:41
Patch
2.00
Downloads
32
Scrimmage
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 13, 2026 by kover2177
Game breakdown

Sharky (RobotNinja#2136641)

204 APM

Heroes

  • ArchmageLevel 4
    1. Summon Water Elemental level 2
    2. Brilliance Aura level 2
  • Mountain KingLevel 2
    1. Storm Bolt level 1
    2. Bash level 1

Units

  • Peasant23
  • Footman12
  • Rifleman5
  • Forest Troll Berserker4
  • Forest Troll Shadow Priest2
  • Goblin Shredder1
  • Goblin Zeppelin1

Buildings

  • Farm4
  • Arcane Vault3
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Scout Tower1
  • Arcane Tower1
  • Keep1
  • Lumber Mill1
  • Blacksmith1
  • Castle1
  • Workshop1

Upgrades

  • Backpack

Items

  • Scroll of Regeneration3
  • Scroll of Healing2
  • Potion of Healing2
  • Potion of Lesser Invulnerability1
  • Potion of Mana1

Control groups

Group 12345
Set 38 4 11 1 2
Used 156 11 66 106 185
Actions by type
Right clicks
897
Selections
613
Control group selections
524
Control groups set
56
Build and train orders
138
Abilities
25
Basic commands
255
Item uses
3
Subgroup switches
0
Units removed from queue
0
Escape presses
2

ChriS (ChriS8#21646)

175 APM

Heroes

  • Death KnightLevel 3
    1. Death Coil level 2
    2. Unholy Aura level 1
  • LichLevel 2
    1. Frost Nova level 1
    2. Dark Ritual level 1

Units

  • Ghoul11
  • Crypt Fiend7
  • Acolyte6
  • Obsidian Statue2
  • Meatwagon1

Buildings

  • Ziggurat5
  • Crypt1
  • Altar of Darkness1
  • Tomb of Relics1
  • Graveyard1
  • Halls of the Dead1
  • Slaughterhouse1

Items

  • Rod of Necromancy3
  • Potion of Mana1

Control groups

Group 123
Set 44 4 6
Used 305 151 62
Actions by type
Right clicks
1075
Selections
335
Control group selections
518
Control groups set
54
Build and train orders
109
Abilities
28
Basic commands
29
Item uses
1
Subgroup switches
0
Units removed from queue
0
Escape presses
0

Timeline

Human
10,380

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,595 3:10 5,190 6:20 7,785 9:30 10,380 12:41
Army4,630
Economy2,110
Production480
Technology760
Support2,400
Undead
6,440

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 2,595 3:10 5,190 6:20 7,785 9:30 10,380 12:41
Army3,455
Economy450
Production520
Technology320
Support1,695
12:41 / 12:41
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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