Replay
  • HumanRUNNING
    1. Mountain King, level 5
    2. Paladin, level 5
  • Night ElfMoon
    1. Demon Hunter, level 4
    2. Naga Sea Witch, level 4
vs
Game length
00:18:06
Patch
2.00
Downloads
53
Springtime 1.3
Download map
Game
1v1 on patch 2.00 (build 6117)
File
.w3g
Uploaded
Mar 11, 2026 by kover2177
Game breakdown

RUNNING (RUNNING#31925)

304 APM

Heroes

  • Mountain KingLevel 5
    1. Storm Bolt level 2
    2. Bash level 3
  • PaladinLevel 5
    1. Holy Light level 3
    2. Devotion Aura level 2

Units

  • Peasant21
  • Dragonhawk Rider11
  • Footman10
  • Flying Machine4
  • Spell Breaker3
  • Gryphon Rider1

Buildings

  • Farm9
  • Scout Tower7
  • Gryphon Aviary4
  • Arcane Vault3
  • Arcane Tower3
  • Castle2
  • Altar of Kings1
  • Barracks1
  • Town Hall1
  • Keep1
  • Blacksmith1
  • Lumber Mill1
  • Guard Tower1
  • Arcane Sanctum1
  • Workshop1

Upgrades

  • Defend
  • Lumber Harvesting
  • SwordsLevel 2
  • ArmorLevel 3
  • Flak Cannons
  • Animal War Training

Items

  • Lesser Clarity Potion5
  • Scroll of Regeneration4
  • Scroll of Healing4
  • Potion of Lesser Invulnerability2
  • Boots of Speed1
  • Potion of Healing1
  • Scroll of Protection1
  • Potion of Mana1

Control groups

Group 12345
Set 300 135 41 60 76
Used 847 552 94 114 139
Actions by type
Right clicks
1676
Selections
668
Control group selections
1746
Control groups set
612
Build and train orders
216
Abilities
62
Basic commands
296
Item uses
6
Subgroup switches
0
Units removed from queue
0
Escape presses
3

Moon (Moon#35134)

343 APM

Heroes

  • Demon HunterLevel 4
    1. Immolation level 2
    2. Mana Burn level 2
  • Naga Sea WitchLevel 4
    1. Frost Arrows level 1
    2. Forked Lightning level 2
    3. Mana Shield level 1

Units

  • Wisp30
  • Dryad14
  • Hippogryph7
  • Archer5
  • Druid of the Claw2
  • Druid of the Talon2
  • Ice Troll Berserker2
  • Faerie Dragon2

Buildings

  • Moon Well9
  • Altar of Elders5
  • Ancient of Lore2
  • Ancient of Wonders2
  • Ancient of Wind2
  • Ancient of War1
  • Tree of Ages1
  • Hunter's Hall1
  • Tree of Life1
  • Tree of Eternity1

Upgrades

  • Backpack
  • Ultravision
  • Abolish Magic
  • Druid of the Claw TrainingLevel 2
  • Druid of the Talon Training
  • Well Spring
  • Reinforced Hides
  • Strength of the Wild
  • Strength of the Moon

Items

  • Orb of Venom2
  • Scroll of Healing2
  • Staff of Teleportation1
  • Staff of Preservation1
  • Scroll of Town Portal1
  • Lesser Clarity Potion1
  • Potion of Healing1

Control groups

Group 12345
Set 118 127 207 46 2
Used 575 629 330 15 345
Group 67890
Set 5 3 5 5 5
Used 517 137 3 10 0
Actions by type
Right clicks
1793
Selections
467
Control group selections
2561
Control groups set
523
Build and train orders
152
Abilities
90
Basic commands
374
Item uses
13
Subgroup switches
0
Units removed from queue
0
Escape presses
7

Timeline

Human
14,795

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,699 4:31 7,398 9:03 11,096 13:34 14,795 18:06
Army4,875
Economy1,960
Production1,190
Technology1,615
Support5,155
Nightelf
14,735

Hover icons for details · click to select an action

Cumulative gold spend and replay actions 0 0:00 3,699 4:31 7,398 9:03 11,096 13:34 14,795 18:06 U U
Army5,380
Economy2,140
Production1,660
Technology875
Support4,680
18:06 / 18:06
Advanced

Cumulative actions, not surviving units, except that summons drop out when their duration ends. Unknown values are excluded; cancellations do not subtract.

About these charts

Totals accumulate when actions occur. They don’t confirm completion or subtract deaths, cancellations, or refunds.

Summons count from when their owner first selected them, so they appear a little after the cast and some may be missing. Their stats come off after the spell’s duration, an approximation that ignores summons killed early.

Combat uses base unit and building stats, without upgrades, buffs, or abilities. Missing actions or stats can make totals incomplete.

Army
Units other than workers.
Economy
Workers and town halls.
Production
Buildings that produce units.
Technology
Research and tier upgrades.
Support
Supply, shops, defenses, and other buildings.

Spending shows investment, not surviving forces or strategic quality.

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